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Audio Engineer: Skills, Salary & How to Succeed
Career Overview
An audio engineer records and edits music in collaboration with artists, music producers, labels, managers, and/or assistants, both in the studio and for live performances. This role can involve every part of the recording and editing process, from setting up the studio to mixing/mastering the final song for public release.
Alternate Titles
Recording Engineer, Mixing engineer, Mastering engineer, Sound Engineer
Avg. Salary
$74,100 per year ($35 per hour)1
Salary Range
$36,160 to $132,940+ per year1

How To Become an Audio Engineer
- Audio engineers record, mix, and polish sound for music, live events, film, and more, ensuring top-notch audio quality.
- Main duties: setting up equipment, running recording sessions, editing audio, mixing tracks, and mastering final recordings.
- Worklife: expect long hours (often 10-15 hour days), irregular schedules, and intense attention to detail – passion is a must.
- Income varies: entry-level Audio Engineers may start with low or no pay (internships), while experienced engineers can earn a comfortable living (hourly, per project, or salaried roles).
- Breaking in: Most begin as studio interns or live sound assistants. Hands-on learning, networking, and perseverance are key to career growth.
- Skills & training: Develop critical listening, technical know-how (DAWs, gear), problem-solving, and people skills. A degree helps but isn’t required; constant learning is.
- Career Description
- Salary
- Career Outlook
- Career Path
- Experience & Skills
- Education & Training
- Sources
- References
Career Description
Have you ever wondered who makes your favorite songs sound so amazing? What exactly does an Audio Engineer do – and is it really as cool (and challenging) as it sounds?
Audio engineering is the art and science of capturing and crafting sound. From recording hit songs in the studio to mixing live concerts, Audio Engineers are the unsung heroes behind the music and audio experiences we love. If you’re considering a career as an Audio Engineer, this guide will walk you through what the job entails, the skills you’ll need, how to get started, the realities of the industry (no sugar-coating here!), and the reasons it’s all worth it in the end. Let’s pull back the curtain on life behind the mixing board!
At its core, the Audio Engineer’s job is to take sound from the source and shape it into something that’s pleasing to the ear. In a recording studio, that means capturing performances and using technology to enhance them. In a live setting, it means managing the sound in real-time so the audience enjoys a clear, balanced mix.
What Does an Audio Engineer Do?
Here are some of the main responsibilities and tasks of an Audio Engineer in different settings:
- In the Recording Studio: Ensuring all equipment is functioning and properly set up before a session. This includes running cables, placing microphones, setting up instruments, and choosing the right gear (mics, preamps, plugins) for the job. During the session, the Engineer operates the recording software (DAW – Digital Audio Workstation), manages the soundboard, and monitors levels to avoid distortion or noise. After recording, they edit the tracks (trimming takes, removing noise, fixing timing issues) and then mix them – adjusting volume levels, EQ, compression, adding reverb or other effects – to create a balanced stereo track.
- For Live Sound: Setting up the PA system, microphones, speakers, and monitors at the venue. They’ll run a soundcheck with the band or performers to adjust levels and EQ each instrument or vocal so it sounds good in that particular room. Once the show starts, a Live Sound Engineer is constantly riding faders and tweaking settings on the fly to respond to what’s happening on stage (for example, boosting a guitar solo or eliminating feedback). They’re also ready to troubleshoot – if a mic dies or there’s a sudden burst of feedback, the Engineer jumps into action to fix it immediately (the show must go on!). After the show, they might be responsible for breaking down the equipment as well.
- Maintenance & Problem-Solving: In any setting, Audio Engineers are the go-to tech experts for sound gear. Part of the job is maintaining and repairing equipment. Got a crackling cable or a misbehaving mixing console? The Engineer either fixes it on the spot or knows a workaround. They keep the studio or venue’s audio gear in top shape and often manage inventory of things like microphones, cables, and plugins.
- Mixing & Mastering: Many Audio Engineers also handle the later stages of audio production. Mixing involves blending all the recorded tracks of a song together – balancing volumes, panning sounds left or right, and using tools like EQ and compression to make everything gel. Mastering is the final polish: taking that mixed stereo file and adjusting overall levels, EQ, and compression so the track sounds great across all systems (from phone speakers to car stereos) and is ready for distribution (streaming, vinyl, etc.). In smaller projects or independent work, the same person might do both mixing and mastering. In larger productions, these might be separate specialists (Mixing Engineer vs. Mastering Engineer).
- Collaboration & Communication: An often overlooked part of the job is working with people. Audio Engineers collaborate with artists to achieve a sound that matches the artist’s style and vision. They take direction from Producers, but also offer their own expertise and creative input (“The guitar tone is a bit dull; what if we try a different mic or move the amp?”). A great Engineer knows how to speak the language of both musicians and tech, acting as a bridge between creativity and technology. They also keep sessions running smoothly, which can mean playing the role of coach, diplomat, or even psychologist when artists get nervous or conflicts arise.
A Day in the Life of an Audio Engineer
What’s it actually like to be an Audio Engineer day-to-day? It can vary widely! If you’re in a big professional studio, you might start your day in the morning prepping the studio: checking that yesterday’s files are backed up, testing microphones and gear, and setting up for the day’s session. Once the band or artist arrives, it’s go-time: you’re miking up drum kits, guitar amps, vocals, etc., getting sounds, and then hitting “record.” You might do multiple takes of each part, give the artist feedback in their headphones, and keep detailed notes. After recording, maybe you’ll spend the evening comping (choosing the best bits from multiple takes) and starting to mix.
Julian Dreyer, an Audio Engineer who’s worked with The Avett Brothers, Steve Martin, and Band of Horses, describes the start of the day like this:
“Essentially, your job is to capture what’s going on by setting up microphones and plugging things in, and then to mix it all down to a stereo file that can be played on the radio.” — Julian Dreyer
In a professional studio, expect long hours. It’s not unusual to work late into the night, especially when the creative juices are flowing or a deadline looms. Grammy-nominated engineer Dana Nielsen (who’s worked with SZA, Rihanna, Adele, Bob Dylan, and more) says that during intense recording projects, he might work 14-15 hour days, 6 or 7 days a week:
“It’s like being on red alert all day. You’re listening for things, anticipating what the artist needs, what the producer needs… and there’s really no downtime, even to hop to the bathroom.” — Dana Nielsen
That’s the studio life. On the other hand, Nielsen also mixes and masters from his home studio for various clients, where a “day in the life” might be a few hours on each of several different projects. In that scenario, the pace is a bit more flexible – you might work on a song’s mix in the morning, send it off for feedback, then switch to mastering another client’s track in the afternoon. You still might end up working long hours (especially if you’re juggling multiple projects to pay the bills), but you have more control over your schedule compared to being locked in a commercial studio all day.
For those in live sound, a day’s flow is completely different. Imagine it’s a concert day: you arrive at the venue in the afternoon, load in speakers and gear, run cables, and set up the stage. You coordinate with the band during soundcheck to dial in the mix (kick drum thumping, vocals clear, guitars and keys balanced). When the doors open and the show starts, you’re at the mixing console in the middle of the venue, adjusting levels song by song, making sure the audience hears every element. It’s a rush – and a lot of pressure – because unlike studio work, you have one chance to get it right in real time. After the show, it’s breakdown time: pack up all that gear! Live Engineers often finish their “day” well past midnight.
No matter the setting, one thing is certain: as an Audio Engineer, you won’t be bored. Every day brings new challenges (and yes, sometimes crises like a fried hard drive or a broken mic stand in the middle of a gig). It’s a mix of routine (checking gear, save-saving your work) and improvisation (finding creative solutions on the fly). If you thrive in dynamic environments, you’ll love it.
Oh, and did we mention coffee? Coffee (and overall stamina) is practically part of the job description – those marathon sessions and late nights are a lot easier with a caffeine boost.
Video Insight: Want to see this in action? Check out A Day In The Life of an Audio Engineer for a real-world peek at an Engineer’s routine:
(In the video above, you’ll notice how the Engineer goes from setting up equipment to dealing with unexpected snags, highlighting just how multi-faceted the role is.)
Understanding Mixing vs. Mastering
You’ll often hear the terms “mixing” and “mastering” in the audio world. These are two distinct stages of audio production that Audio Engineers handle:
- Mixing: After recording all the individual instruments and vocals, mixing is the process of blending those elements together into a cohesive whole. The Mixing Engineer adjusts levels (volume of each track), uses EQ to carve out space for each sound (for example, making the bass frequencies of the kick drum and bass guitar work together), adds compression to even out dynamics, pans instruments in the stereo field (left/right), and applies effects like reverb or delay to add depth. The end result of mixing is typically a stereo file (e.g., a WAV file) that sounds great on its own.
- Mastering: Mastering comes after the mix is done. The Mastering Engineer takes that stereo mix and gives it a final “shine.” This can include subtle EQ adjustments (perhaps to tame an overly bright high end or add a bit of warmth), compression or limiting to raise the overall loudness to commercial levels, and ensuring consistency across an album or project (making sure all songs have a similar volume and tonal balance). Mastering also prepares the track for distribution by making sure it will sound good on all sorts of playback systems – from big club speakers to tiny earbuds. It’s the final quality control step before the music is released to the world.
Think of it this way: if making a song is like cooking a meal, recording is gathering the ingredients, mixing is cooking and seasoning the dish to taste, and mastering is plating it beautifully for serving. As an Audio Engineer, you may end up doing all three stages for independent projects, or you might specialize in one. Understanding the difference is important because each requires a slightly different skill set and mindset.
(And yes, mastering your own mixes is possible, but many pros will tell you a fresh pair of ears is valuable – by the time you finish mixing a song, you might be too close to it, so having another Engineer master it can catch things you missed. Still, in the DIY world, plenty of Audio Engineers wear the mastering hat, too.)
Salary
Let’s talk about something everyone’s curious about: money. How much does an Audio Engineer make? The answer: it varies a ton. This isn’t your typical 9-to-5 job with a predictable salary – income can range from virtually nothing (when you’re interning or just starting out) to comfortable six-figure sums (if you’re a top engineer in high demand). Many Audio Engineers are freelancers, which means their earnings can fluctuate month to month.
According to the U.S. Bureau of Labor Statistics, the average annual pay for “Sound Engineering Technicians” (a category that includes studio Audio Engineers) is around $74,000 per year, which works out to roughly $35-36 per hour. Keep in mind this is an average – many make less, and some make more. Entry-level folks often start on the low end of the scale (or even unpaid). In fact, a common way into the industry is to begin as an unpaid (or low-paid) intern or “Runner” at a studio. As your skills and reputation grow, so too can your pay.
Salary Range: On the low end, you might see salaries (or equivalent freelance income) around $30-40k per year for early-career Audio Engineers or full-time positions at smaller venues and studios. Mid-career Engineers might earn in the range of $50-70k. Highly experienced or specialized Engineers in major markets (think Los Angeles, New York, Nashville) could earn $80k, $100k, or more. It’s not unheard of for elite freelance Mixing Engineers or Live Sound Engineers on major tours to break into six figures annually – but those are the exceptions after years (even decades) of building a name.
Nielsen gives some perspective on starting rates:
- Freelance studio Engineer (just starting out): might charge anywhere from $30 to $50 per hour at first. He mentioned some beginners could be around $30/hour, and as you prove your skills, you might raise that to $50/hour or more.
- Freelance Mixing/Mastering Engineer: often charges per song rather than hourly. For example, a newbie might charge a few hundred dollars per mix, while a big-name Mixing Engineer could charge thousands per track.
- Studio Staff Engineer: If you land a job at an established recording studio, you might earn an hourly rate. Julian Dreyer noted that entry-level staff (like general assistants) might only make $10-12 per hour starting out, which is basically near minimum wage. Over time, if you become the main Engineer at a studio, that rate can climb.
The key is that as a freelancer “every deal can be wildly different,” Nielsen says. At first, you might take what you can get – maybe doing a project cheap to get the experience or build a relationship. As you gain experience, you learn how long tasks take you and what your time is worth, and you can start setting minimum rates. For example, after a couple years you might say, “I won’t take on mixing a song for less than $500,” or “My day rate for on-site live sound is $300.”
“There are so many factors, and you kind of get what you can until you have enough experience and you’ve done enough of those different deals to know what works for you… Then you can have these benchmarks of like, ‘This is my rate, and I will bend on that if I really like what you’re doing…’ Then you start to establish some minimums.” — Dana Nielsen
Eventually, it comes down to balancing what you want to make with what clients are willing (and able) to pay. If you’re dealing with an indie band that has a tiny budget, you might negotiate a lower upfront fee in exchange for a small percentage of streaming royalties (as a way to potentially earn something on the back end if the song does well). Creativity isn’t just for audio – Audio Engineers often have to be creative in how they cobble together a living, especially early on.
Pro Tip: Track your hours on projects, especially when you’re new. This helps you see how much time you’re actually spending. If you charged $200 to mix a song and ended up spending 20 hours on it, congrats, you paid yourself $10/hour 😬. That’s probably not sustainable. Use that info to adjust your rates for next time, or to become faster at the work.
Don’t forget, income can also come in different forms:
- Hourly or Day Rates: Common for live sound gigs or studio freelancing. (E.g., “$250/day for engineering a session.”)
- Per Project Rates: Common for mixing, mastering, or doing an entire project (album/film). (E.g., “$1000 to record and mix an EP.”)
- Salary: If you work for a company (a post-production house, a venue, a game company), you might get a fixed annual salary with benefits. These jobs can be a steadier paycheck but might pay a bit less than what you could potentially hustle as a freelancer. On the plus side, they offer stability.
- Royalties/Points: Occasionally, experienced Engineers negotiate “points” on an album (a small percentage of sales/streams). It’s rare and usually only happens if you’re a big name or you accept a lower fee upfront. It’s a gamble – if the record blows up, you share in the success; if not, oh well.
Actionable Steps – Boosting Your Audio Engineer Income:
- Start with realistic expectations: early on, focus on building experience and portfolio, even if the pay is low.
- Hustle with multiple income streams: consider taking both studio and live gigs, or offering related services (audio editing, podcast editing, tech support for home studios) to supplement income.
- As you gain experience, set a minimum rate for yourself and be willing to say “no” to extremely low-paying work (your time is valuable!).
- Network and build a reputation – often higher-paying gigs come through word-of-mouth after you prove you’re great to work with.
- Keep learning new skills (like surround sound mixing, or a new software). More skills = more opportunities you can tap into, which can mean more $$.
Remember, the financial side of an audio engineering career can be unpredictable. It requires a bit of business savvy and a lot of passion. Over time, if you stick with it and continuously improve your craft, you’ll find your niche and your earning potential will grow.
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Career Outlook
Is now a good time to be an Audio Engineer? What does the future hold for this career? Let’s talk demand and industry trends.
Dedication Required: One common theme you’ll hear from working Audio Engineers is that success in this field takes serious dedication. It’s not a “get rich quick” or overnight success kind of career – it’s more of a slow burn passion. Because of the commitment required, Brian Scheuble (Engineer for Ringo Starr, Fiona Apple, Nine Inch Nails) emphasizes that you really have to love this work to stick with it:
“…It’s a great career if you love music, like working in a creative atmosphere, and you enjoy collaborating with artists and musicians.” — Brian Scheuble
Scheuble and others liken being an Audio Engineer to a lifestyle more than just a job. You may find yourself practically living at the studio when big projects are underway. Julian Dreyer put it bluntly:
“You’re going to have to go through several years of working really long hours for not much money. So it’s one of those careers where you’ve really got to be into it, or you’re not going to make it to the point where you’re making a decent living at it, ever.” — Julian Dreyer
Passion Filters In, Flakes Filter Out: According to Ariel Chobaz (mix engineer for Nicki Minaj, Drake, Rihanna), the ones who make it are usually the ones who would be doing this kind of work in their free time just because they enjoy it so much. He warns that if you’re not “truly passionate about it on a core level,” you’ll get weeded out pretty quickly. In other words, a lot of people dabble in audio, but those who can’t live without it are the ones who tend to persevere through the tough early years.
“It takes a lot of commitment and sacrifice in order to move ahead and become successful. And people who aren’t truly passionate about it on a core level get weeded out quickly.” — Ariel Chobaz
Time to Success: Veteran Producer/Engineer Bobby Owsinski points out that even for those who stick with it, it can take years before you feel like you’ve “made it” or at least have steady work. There will be ups and downs. One year you might be swamped with projects; the next year might be sparse. The key is being willing to stick it out.
“There are lots of ups and downs, and it can take quite a while until you break out and are making a steady amount of money… It’s a matter of whether you’re willing to stick at it long enough — because it could take some time.” — Bobby Owsinski
Industry Changes & Technology: A big question on the horizon is how technology (especially AI and advanced software) will affect Audio Engineering jobs. These days, more people are recording at home, learning to mix with YouTube tutorials, and even using automated mastering services or AI tools that can do basic mixing tasks. This does mean there’s more competition at the entry-level, and it might be harder to stand out as a freelance engineer when many musicians are DIY-ing it. However, Nielsen believes that there will always be artists who seek out human expertise. Not everyone wants to do it themselves – some artists just want to focus on being creative and leave the technical stuff to an expert.
In fact, Nielsen is pretty impressed by what AI can do in music (calling it “sometimes scarily good”), but he’s not too worried that it will replace human engineers, at least not anytime soon. Why? Because those human touches – the creative decisions, the bespoke approach to each song – are hard to replicate with an algorithm. He hopes (and so do all of us in the industry!) that people will continue to value the unique perspective and custom treatment a human engineer brings.
Brian Scheuble adds an interesting point from his perspective: even with all the affordable software and bedroom producers out there, when tracks come to him to be mixed, he can usually tell if an inexperienced hand was behind the recording. There’s just a difference in quality and decision-making that experienced Engineers provide. In other words, the rise of home recording has increased the need for skilled Engineers to fix or improve those home recordings in many cases!
“…With all of the bedroom/home Engineers out there, when I get songs to mix, there is a big difference between them and the experienced guys. My work is harder with the inexperienced guys.” — Brian Scheuble
Job Market Stats: The Bureau of Labor Statistics projects that jobs for sound engineering technicians will grow about 3% from 2023 to 2033, which is about average. That suggests a steady but not booming job market. It’s worth noting that the broader category including video and broadcast technicians had a big surge in earlier projections (like a 20%+ growth predicted for 2020-2030, likely due to streaming content growth and podcasts, etc.), but current numbers have leveled to modest growth. Essentially, there will always be some demand for people who know how to make audio sound good, even as technology evolves. However, this field is competitive – lots of people want in because it’s a “cool” job. So the onus is on you to be that much better, more reliable, and more networked than the next person.
Staying Relevant: The audio industry is constantly changing. New music genres emerge, new software tools come out every year, and production techniques trend in and out (remember when everyone wanted that dubstep wobble, or the 80s gated snare made a comeback?). As an aspiring or working Audio Engineer, part of your outlook should be a commitment to lifelong learning. Those who thrive are always learning new plugins, new mixing techniques, or even branching into related skills like sound design or audio post-production for film/TV. This adaptability not only keeps your work fresh but also opens up more job opportunities. If the music recording gigs slow down, maybe you can pivot to mixing audio for live-streamed events or doing the sound for local theater productions. The more versatile you are, the better your chances of sustaining a long career in audio.
The Bottom Line on Outlook: Audio Engineering isn’t a career you go into for easy money or job security – you do it because you can’t imagine doing anything else. The road can be tough, but for those who tough it out, the rewards are there: working on projects you’re passionate about, potentially traveling (if you’re doing live sound or touring), and the sheer satisfaction when you listen back to a finished track and think, “Wow, I helped make that sound incredible.” The world will always need great sound. Your job is to convince the world that they need you to make that great sound.
Actionable Steps – Thriving in a Changing Industry:
- Stay passionate and curious: set aside time to experiment with new equipment or software. As legendary Producer Brian Eno advised, “Learning how to listen is more important than learning how to operate equipment. The gear is just a tool; your ears are what truly matter.” Cultivate those ears!
- Embrace technology but find your human edge: use AI and automated tools to speed up your workflow, but always add your personal touch that sets your work apart.
- Network with the community: join audio engineering groups or forums (Reddit’s r/audioengineering, Gearspace, local meetups). Knowing people can lead to opportunities and keeps you in the loop about industry shifts.
- Diversify your skill set: consider learning adjacent skills like live sound mixing, audio post-production, or audio programming. If one area of the industry slows down, another might be picking up.
- Keep your enthusiasm: enthusiasm is contagious and memorable. The artists and producers you work with will appreciate an Engineer who genuinely cares about the project. That often leads to repeat work and referrals, which is your bread and butter for a stable outlook.
Career Path
There’s no single “right” way to become a successful Audio Engineer. In fact, there are two major routes people tend to follow in this field, and each has its pros and cons. One is the traditional studio route, where you climb the ladder within established studios. The other is the independent or self-taught route, where you build your skills on your own terms and often wear many hats.
Path #1: The Traditional Studio Route
This is the old-school way many legendary Engineers got started. It usually begins at the very bottom of the studio hierarchy. You might start as a Runner (also playfully called a “gofer” – as in go-for coffee, go-for food) or an intern at a recording studio. In this stage, you’re literally doing anything that needs doing: making coffee, cleaning up, fetching lunch, answering phones, and if you’re lucky, setting up some gear or sitting in on sessions quietly. As humbling as it is, this role is your foot in the door. Bobby Owsinski paints the picture:
“You’re a Runner or a Gofer, and if you’re lucky, you get to hang around the studio and see things… you may not even see the music being made.” — Bobby Owsinski
If you stick around and show initiative (and a good attitude – very important), after perhaps a couple of years you could move up to Assistant Engineer. As an Assistant, you’ll set up microphones, patch in outboard gear, and basically aid the main Engineer. Think of it like being a sous-chef to the head chef; you’re doing prep work and making sure sessions run smoothly. Many studios encourage their assistants to soak up knowledge during sessions. This period is like a paid (hopefully) apprenticeship. You’re watching and learning from seasoned Engineers every day.
With persistence, after a few years you might finally get the chance to be the lead Recording Engineer on a session. Maybe the studio lets you handle a smaller client, or you engineer during the night shift when the main Engineer isn’t around. This is your moment to prove you can do it. As Owsinski puts it, at that point “it doesn’t mean you’re going to be great at it, but you can do it.” Experience is the only way to truly get good – and now you’re getting that experience.
From there, success can snowball if you’re in the right place at the right time. Perhaps you end up working on a session for an up-and-coming artist who blows up, and suddenly your name is attached to a hit record as an Assistant or co-Engineer. That can open doors to bigger projects. In some cases, studio Engineers who build a reputation get called to work on major label projects, or a Producer takes a liking to them and starts hiring them for all their work. Eventually, some Engineers branch out to become independent once they have a strong credit list, or even become Producers themselves.
The traditional path can be incredibly rewarding because you’re often directly involved in big projects and you have mentors guiding you. But it can also be grueling: low pay (or no pay at first), long hours, and needing to live in a city with major studios (LA, New York, London, Nashville, etc.) which can be expensive and competitive.
Path #2: The Independent, Self-Taught Route
Not everyone has access to a big studio or wants to start by scrubbing toilets at Abbey Road – and that’s okay. Many modern Audio Engineers are self-taught or come up through the DIY route. With the accessibility of affordable recording equipment and software, you can start learning the craft in your own bedroom or garage.
If you go this route, you’re likely doing things like:
- Recording your own band or your friends’ bands on weekends.
- Setting up a little home studio with a computer, an interface, some mics, and teaching yourself via YouTube tutorials and trial-and-error.
- Maybe posting on forums or Reddit to get feedback on your mixes, or asking local artists if you can record them for cheap/free just for the experience.
- Experimenting with different genres and styles, developing your own workflow and maybe a unique sound or niche (like you become the go-to person in your town for recording metal bands, or you specialize in sound design for indie films).
This independent route requires a high degree of self-motivation. There’s no one formally mentoring you or telling you what to do next – you have to push yourself to keep learning and improving. The learning curve can be steep, and you might worry, “Am I doing this right?” without a pro to compare to. On the flip side, you have a lot of creative freedom. You can develop your own techniques and style without inheriting one studio’s way of doing things.
It might take longer to reach a professional level on your own. What a studio intern might learn in a year by observing pros could take you several years of trial and error to figure out. But plenty of renowned Engineers started by tinkering on their own – it’s certainly possible. One advantage today is the wealth of information and communities online; you’re never truly alone if you seek out advice from forums, online courses, or by reaching out to Engineers you admire (some will respond to thoughtful questions!).
The independent path can also involve creating your own opportunities. Maybe you start a small recording business in your area, or partner with local rehearsal spaces to offer recording services. Some Engineers build a following on YouTube or social media by sharing tips or showcasing their work, which then brings in clients from all over the world. It’s a very entrepreneurial route.
Importantly, even independent Engineers often eventually collaborate or work with others in some capacity (for instance, a self-taught Engineer might later get hired to work at a studio, or a touring band might bring them on as a dedicated Engineer). So, both paths can cross at times.
Personality and Networking
No matter which path you choose, one factor that is absolutely key in this career is people skills. You could be a technical wizard, but if you can’t get along with band members or you crack under pressure, it’s going to be tough. As Owsinski notes, “if you’re going to be locked in a room with somebody for a long period of time, you want to be able to get along with them.” Studios are tight quarters, and sessions can get tense – a good Audio Engineer often acts like a calming presence and a problem-solver, not an agitator.
Brian Scheuble shared a nugget of wisdom from his experience working in top studios around the world:
“I come from training for years as a Runner and then a Staff Engineer, working with the top artists and studios in the world. It’s not only about your knowledge and skills but your attitude, patience, and studio etiquette.” — Brian Scheuble
Translation: Be humble, be eager, be respectful. Know when to offer an opinion and when to quietly do the job. A lot of opportunities in the music world come from being someone people actually want to work with. If two Engineers have similar skills, the one who’s easy to get along with will get the gig, every time.
Also, networking is huge. Many engineers get their break because someone they met remembered them when an opportunity arose. It might be a Producer you assisted who later recommends you for a project, or a fellow Engineer who can’t take a gig and passes it to you, or a band you recorded in your garage that later signs a record deal and brings you along for the ride. So, whether you’re in a big city studio or working out of your hometown, build genuine relationships. The music industry is surprisingly small, and word of mouth is powerful.
Hard Truths, Risks, and Rewards
We want to be real with you: pursuing the Audio Engineer path isn’t all glamorous studio sessions and rubbing elbows with rockstars. There are some hard truths and challenges you should be aware of (so you’re not blindsided), but don’t worry – we’ll end on a hopeful note, because there are fantastic rewards too if you persevere!
The Grind (and Potential Burnout): Early in your career, you’ll likely work crazy hours. You might be the first one in the studio and the last one out. 12-hour days? 15-hour days? Totally possible. Working weekends, holidays – if a big project is on, the studio doesn’t care if it’s Thanksgiving. This can strain your social life and even your health if you don’t take care. It’s easy to get burned out when you’re not sleeping enough (and probably surviving on caffeine and takeout). Make sure you truly love the work, because that passion will carry you through the long days. And when you can, catch up on sleep!
Low (or No) Pay to Start: We’ve touched on this, but it bears repeating: the early phase of the career doesn’t pay well. Many of us have tales of surviving on ramen noodles and figuring out how to live with three roommates to afford rent. It can be frustrating watching friends in other fields make decent money while you’re hustling for $12/hour or doing free projects. This is where a lot of folks drop out – and no shame in that, it’s tough. But if you can see it as a necessary investment in your future, it helps. Think of those lean years as your “audio college.” You’re getting real-world education, and yes, you’re essentially paying dues instead of getting paid, but it leads somewhere. Keep your eyes on the prize.
Freelance Uncertainty: If you freelance (which is very common in audio), you have to accept that income isn’t steady. You might have a great month followed by a dry spell. Freelancing also means you’re running a small business: you have to handle your own marketing, client communications, budgeting, and taxes. Not everyone enjoys that aspect. It can be stressful not knowing where your next paycheck is coming from. Some engineers manage this by always juggling multiple gigs or by having a part-time job on the side in slow times (for instance, some teach audio classes or have a side gig in A/V installation, etc.). Budgeting and saving money during good times will help cushion the slow times. Over a few years, you’ll learn the seasonal patterns (maybe winters are slow, summers are packed with festival gigs, etc.) and you can plan accordingly.
Physical and Mental Strain: Audio engineering can surprisingly be physically demanding. Live sound, for instance, involves lifting heavy speakers, running bulky cables, climbing ladders to rig lights or speakers, etc. Even in the studio, you might be moving amps or drum kits around. And let’s not forget sitting (or standing) in front of speakers for hours – ear fatigue is real. You’ll want to be mindful of protecting your hearing (wear earplugs at loud shows, take breaks during long mixing sessions to rest your ears). Mental strain is a factor too: intense concentration for long periods, pressure to meet deadlines or to satisfy high-profile clients, and the emotional rollercoaster if you’re deeply invested in projects. It’s all manageable, but it’s something to be aware of. Make sure to take care of your ears and your overall health – future you will be thankful.
Competition & Saturation: Let’s be honest: audio engineering is a popular field, and certain areas (like major cities) are saturated with aspiring Engineers. With music technology becoming more accessible, a lot of people dabble in it. This means to get noticed, you really have to deliver quality and often have a unique angle. It could be your particular sound, your speed, your exceptional client service, or an additional skill like being able to play instruments or do arranging – something that makes you stand out. It can be discouraging to apply for an entry job and find out 200 other people did too. But remember, many will fall away when they realize the hard truths we’re discussing. If you’re committed and you keep improving, you’ll find your way through the crowd. It might just take time.
Alright, that’s a lot of tough stuff! Why on earth do we do this, you ask?
The Payoff (Hope & Inspiration): We do it because it’s magic. There’s a moment – maybe at 2 AM in the studio – when the mix finally clicks and the song just blooms out of the speakers, and you see the artist’s face light up. Or you’re at a live show, the crowd is roaring, the band sounds phenomenal, and you know you’re part of making that experience unforgettable. Those moments are gold. As you build your reputation, you may get to choose projects you really love, work with artists who inspire you, and even travel the world if you’re on tour. The satisfaction of hearing a track on the radio or streaming and thinking, “I mixed that” is immense. And unlike some jobs, being an Audio Engineer means you’re always creating something. There’s a tangible output of your hard work – a record, a concert, a film – that can last for years or even decades. That’s pretty special.
Also, remember that the “hard” phases are usually temporary. Many engineers hustle hard in their 20s and early 30s, and by mid-career they have a stable of regular clients, better pay, maybe even a bit of choice in their schedule. The crazy all-nighters might become less frequent as you establish yourself (though when inspiration strikes or deadlines loom, you never fully escape them).
Look Around: One great exercise when you feel down is to look at your audio heroes. Read interviews or biographies of famous Engineers and Producers. You’ll notice a common thread: nearly all of them went through the wringer early on. But their love for music and sound pulled them through. If they can do it, you can too.
Hard Truth, but Happy Ending: This career path is not for everyone, and that’s okay. But if it’s for you, embrace the challenges as part of your story. Each hurdle you overcome – whether it’s fixing a nightmare audio issue under pressure or landing that first paying gig – will make the eventual successes taste that much sweeter. Stay focused on why you started in the first place: the love of sound, music, and creativity.
You’ve got this. With passion, resilience, and continuous learning, you can carve out your own space in the audio world. The journey might be tough, but the destination (which, by the way, is a moving target – you’ll keep growing and setting new goals) is worth every late night and early morning. Now, speaking of learning and growing, let’s talk about how to actually get yourself skilled up and ready for this wild ride of a career.
Experience & Skills
When you’re starting out as an Audio Engineer, nothing is more valuable than real-world experience. Book knowledge and courses are great, but audio is a hands-on craft. It’s like learning to ride a bike – you can read about balance and pedaling all day, but until you get on and wobble around, you haven’t really learned it.
Start Recording Now: Don’t wait for the “perfect” setup or the “right” opportunity. Use whatever you have and begin recording. It could be as simple as a laptop with free software and a basic USB microphone. Record your friend’s garage band, record your own voice reading poetry, record the sound of your kitchen if you have nothing else! The point is to begin practicing the art of capturing and shaping sound. Each project, even small ones, will teach you something – maybe how moving a mic an inch changes the sound, or how to reduce background noise, or how to layer tracks in software.
Build a Portfolio: As you accumulate recordings, keep your best work (ask permission if it’s someone else’s music, of course). Having a portfolio or demo reel of recordings you’ve engineered will become super important when trying to land gigs or impress a potential employer. It doesn’t need to be full of famous artists; it just needs to sound good. A great sounding recording of an unknown local band still demonstrates your skill.
Be Willing to Work for Free (at first): We’ve mentioned not doing it forever, but in the very beginning, doing a few freebie projects can open doors. For example, offer to run sound for a local charity event, or help a student filmmaker with their short film’s audio. Each experience not only teaches you technical skills but also builds your network and reputation. Just remember to politely ask for testimonials or permission to use the project in your portfolio in exchange – that way, the free work pays you in future currency.
Networking & Social Skills: Surprise – being an Audio Engineer isn’t just about knobs and dials, it’s also about people. Networking in the music/audio industry isn’t about schmoozing in a fake way; it’s about genuinely connecting with others who share your interests. Go to local shows and talk to the sound engineer (after the show, when they’re less stressed). Join online communities like Gearspace or Reddit’s audio engineering subreddit. Share tips, ask questions, be humble and hungry to learn. Many opportunities (internships, gigs, mentorships) come from simply being active in the community and making a good impression.
Teamwork and Bands Dynamics: If you work with bands, you’ll quickly learn that a band is like a family (or as Julian Dreyer called it, “a five-way marriage”). There are personalities to navigate, disagreements to mediate, and vibes to maintain. A great Engineer has a kind of emotional intelligence to read a room. For instance, if the singer is having a bad day and feeling self-conscious, maybe it’s not the time to tell them their take was pitchy – instead you find a way to make them comfortable and try again. Or if two band members start arguing in the control room, you might diffuse it by suggesting a quick break or focusing them back on listening to the take objectively.
“Having the ability to be proficient at the technical part of your job, but also be skilled at quickly identifying and sussing out the social dynamic if you’re working with bands, which are like five-way marriages…” — Julian Dreyer
As Dreyer is hinting, you wear multiple hats: technician, collaborator, sometimes unofficial therapist! And the ultimate compliment to an Engineer is when artists feel so at ease that they almost forget you’re there. Why? Because that’s when they perform their best.
“The ultimate goal of an Audio Engineer is to be invisible, meaning that you are facilitating the process of recording music in a way that doesn’t get in the way of the artist’s ability to feel comfortable and creative.”
(Think about it – if the artist isn’t worrying about the technical stuff at all and just losing themselves in the music, you’re doing your job perfectly.)
Key Skills to Develop:
- Technical Proficiency: This covers using recording software (Pro Tools, Logic, Ableton, etc.), understanding signal flow (how audio travels through the equipment chain), knowing your microphones and when to use which one, operating analog gear like mixing consoles or preamps, and using plugins or outboard gear effectively. Don’t be intimidated – you don’t have to master everything at once. Start with one DAW and get comfortable. Learn a little about EQ and compression, then build from there. It’s very much learning by doing.
- Critical Listening: This is the art of really hearing what’s going on in sound. Can you pick out which frequency range is making that guitar sound muddy? Do you notice when a vocal is slightly off-pitch or when there’s subtle distortion on a track? The more you practice, the more these things will jump out to you. A great exercise is to compare your mixes with professional mixes on good headphones or speakers – what differences do you hear? Ear training apps or courses can also help sharpen your frequency recognition.
- Problem-Solving & Troubleshooting: Something will always go wrong – count on it. The mic isn’t getting signal? The drummer’s complaining they can’t hear the click? There’s a weird buzz at 60Hz? A big part of your job is being a detective and a fixer. You’ll systematically check signal chains (“Is it plugged in? Is phantom power on? Is channel 5 on the board dead?”) and come up with creative solutions under pressure (“We’re out of vocal mics? Fine, use a SM57 guitar mic, it’ll do in a pinch.”). The more you encounter and solve problems, the faster you get at it. Eventually, you’ll even develop a sort of sixth sense to anticipate issues before they happen.
- Communication & Collaboration: We covered some of this, but specifically, practice speaking about sound in a way that non-technical people get. Artists might say crazy things like “Can you make it sound more purple?” instead of saying “more reverb.” 😅 You have to interpret those creative descriptions and translate them into technical moves. Likewise, if you need the guitarist to adjust their playing for a better recording, phrase it positively (“I love the energy on that take; I think it’ll shine even more if you back off the amp volume just a touch so it’s not clipping – let’s try that”). Being respectful and clear will make people trust you and enjoy working with you.
- Adaptability & Learning Mindset: The music industry moves fast. Styles change, technology changes. The best Engineers are always learning. Maybe today you need to figure out how to mic a harp for the first time, or how to use a new Dolby Atmos immersive audio setup. Instead of saying “I don’t know how,” get used to saying “Give me a minute, let’s figure this out!” Embrace new challenges as fun puzzles rather than chores.
- Basic Musical Knowledge: You don’t have to be a musician to be a good Audio Engineer, but it helps a ton. Understanding song structure (verses, choruses, bridge, etc.), knowing a bit of music theory or at least being able to speak the language of musicians, can speed up communication. For instance, if a singer says “There’s a harmony on the chorus I want to overdub,” you knowing what “harmony” and “chorus” mean musically is important. Also having a sense of rhythm and pitch will aid your editing and mixing decisions (like catching that one drum hit that’s off time or realizing the bass is out of tune on a section).
Bonus Skills: In today’s market, having some knowledge in sound design (creating and manipulating sounds, which can be useful if you work in film/game audio or even in music genres that require special effects) or audio electronics (if you can solder a cable or fix a crackly amp, you become extra valuable in a studio setting) can set you apart. These aren’t strictly required, but they round you out as an audio professional.
One more thing: don’t underestimate the power of mentorship. If you can find a mentor – even an informal one – it’s like having a shortcut to experience. Many pros are open to sharing knowledge if you show genuine interest and initiative. That could be the Head Engineer at a studio you intern at, or an experienced freelancer you meet who lets you tag along to sessions now and then. Absorb everything you can from those who’ve been doing it longer. It accelerates your learning and might also connect you to gigs.
Actionable Steps – Building Your Skills and Experience:
- Set up a mini-studio at home, no matter how humble. Practice recording anything – music, voiceovers, ambient sounds. The goal is to get familiar with your gear and software.
- Volunteer for local opportunities: churches, community theaters, school concerts often need sound help. It’s less pressure than a big gig and you can learn on the job.
- Create a demo reel: compile 30-60 second snippets of the best audio work you’ve done (with variety if possible: e.g., a rock band clip, an acoustic singer, a snippet from a live show). This is your calling card for impressing potential clients or employers.
- Practice critical listening daily: pick a song and try to identify all the elements in the mix and how they’re panned/EQed. Alternatively, use an EQ plugin on your favorite songs to sweep frequencies and hear what each band contributes.
- Improve one skill at a time: maybe this month focus on getting better at drum mic’ing, next month dive into mastering basics. Don’t overwhelm yourself trying to learn everything at once. Piecemeal progress adds up.
- Attend workshops or local audio meetups if available. Hands-on training sessions or just meeting other engineers can spark new ideas and techniques.
Remember, every expert Audio Engineer was once a beginner who messed up a bunch of recordings while learning. It’s all part of the journey. With each project, you’ll gain confidence and skill. Keep at it, and keep your love for sound at the forefront.
Education & Training
Do you need a formal education to become an Audio Engineer? This is a hotly debated topic. The short answer is no, you don’t strictly need a degree. Many successful Audio Engineers did not go through a traditional college program – they learned on the job or by themselves. However, education can take many forms, and what’s most important is that you learn the craft, one way or another. Let’s break down some pathways for learning audio engineering.
Self-Taught Learning
DIY All The Way: We live in the golden age of resources for the self-taught engineer. If you have the discipline, you can learn a huge amount on your own. There are endless tutorials on YouTube for everything from “how to record vocals at home” to advanced mixing techniques. Websites, blogs, and forums (like the Gearspace forum or the r/audioengineering subreddit) can be treasure troves of information – and you can often get direct answers to your questions by posting in these communities.
Experiment & Be Curious: The legendary Producer/Engineer Sylvia Massy encourages experimentation. She’s known for her out-of-the-box recording techniques (like using odd microphones or recording in unusual spaces). Her philosophy:
“Be curious and experiment. You’ll learn so much more by trying things out for yourself than following a set of rules.” — Sylvia Massy
So if you’re self-teaching, don’t be afraid to break things (hopefully not literally, but you know, push that compressor to see what extreme settings do, try placing a mic in weird positions to see how it sounds). You sometimes learn more from mistakes than from getting it right the first time.
No Degree Required (Skill is King): Bobby Owsinski bluntly says that these days, the only real qualifier is having the technical abilities. In the audio world, most clients or employers will judge you by your work and your reputation, not by a diploma on your wall. If you can show you know your stuff, no one’s going to care whether you learned it in a classroom or in your basement. That said, if you are self-taught, you might need to work a bit harder to prove yourself early on (since you won’t have a school’s name on your resume). But a solid demo reel and some strong references from people you’ve worked with can overcome that easily.
Structure Your Learning: One challenge of self-learning is knowing what you don’t know. It can help to follow a structured online course or curriculum, even if you’re not attending a school. For instance, you could follow a syllabus from a known audio school (many publish their course topics online) as a roadmap: e.g., start with basics of sound and audio electronics, then microphone techniques, then multitrack recording, mixing, etc. This ensures you cover foundational topics systematically. You can supplement each topic with free resources or books.
Remember, self-taught doesn’t mean you never ask for help. Mentors can still play a role (you might have an experienced engineer friend who can listen to your mixes and critique them), and workshops or short-term training programs can fill in gaps in your knowledge.
Audio Engineering Degree or Certificate
Formal Education: There are many educational pathways if you prefer a classroom or want that formal training. Options range from 6-month certificate programs at audio schools to 2-year associate degrees or 4-year bachelor’s degrees in audio engineering, music production, or sound design. Some people even pursue Master’s degrees in audio-related fields (especially if they’re interested in academic or research aspects of sound).
High School Prep: If you’re still in high school and you know you want to go into audio, there are some classes and activities that can give you a head start. Taking courses in electronics or computer science can be useful (audio engineering involves gear and software). Music classes (band, choir, music theory) are great because they train your ear and musical understanding. If your school has a theater program, get involved with the tech crew – running sound or helping set up audio for school plays is fantastic early experience.
College Programs: College programs in audio often offer a comprehensive curriculum: you’ll learn audio theory (how sound works, acoustics), get hands-on training with pro equipment, possibly learn related subjects like music business or music theory, and importantly, you’ll likely have access to studios and gear that you might not afford on your own. Many programs have collaboration with film departments or music departments, meaning you’ll get to work on projects (like recording student bands or doing sound for student films) as part of your coursework – which doubles as practical experience. There’s also the benefit of connections: schools often have internship programs or job placement assistance, and your classmates might become your future industry network.
A Well-Rounded Education: Julian Dreyer suggests that if you do go to college, getting a well-rounded education (like a liberal arts degree) alongside your audio pursuits can actually make you a better Engineer. His take: “Personally, I recommend getting a liberal arts degree because it makes you smarter. The job is way more than just the audio engineering part.” This is interesting because it recognizes that being a good Engineer isn’t only about knowing knobs – it’s about understanding people, art, history, communication – all the things that influence how you relate to artists and interpret music. So, whether or not you follow that advice to the letter, the point is to remain curious about the world beyond just the technical. It will indirectly benefit your work.
Value of a Degree: Ariel Chobaz mentions that while he himself doesn’t have a degree, he sees value in it. A degree can open up doors in areas like audio for games, movies, and TV – industries where having a college degree might be a more common expectation for getting hired. For example, a gaming company looking to hire a sound designer might filter for candidates with a degree in audio or a related field. Having that degree could give you an edge in those more corporate parts of the audio world. It can also be a safety net; if studio gigs are sparse, you could teach audio at a school or work in an academic setting more easily with a degree.
Audio School Considerations: If you’re considering specialized audio schools (like Los Angeles Recording School, Full Sail University, Berklee College of Music, etc.), do your research. These programs can be excellent, but they’re often pricey. Talk to alumni, check if the school has good industry connections, and see if their facilities are up-to-date. An advantage of dedicated audio schools is immersion – you basically live and breathe audio with like-minded peers for the duration of the program. Just weigh the cost vs benefit carefully. (Hint: Our article “Audio Engineering Schools: Are They Worth the Cost?” weighs the pros and cons in detail.)
Gaining Practical Experience (Internships and Runner Positions)
We’ve circled back to this a few times, but it can’t be overstated: if you have the chance to intern or assist at a studio, do it. Classroom learning is great, but nothing beats being in a real session with real clients. As an intern or runner, yes, you’ll do menial tasks, but if you keep your ears and eyes open, the studio is a classroom in itself. You’ll observe how experienced Engineers set up mics, how they talk to artists, how they troubleshoot in the moment. These are things you might not fully grasp just from reading or schooling.
Maximize Your Internship: If you get an internship, treat it like a golden opportunity. Be punctual (actually, early), be enthusiastic, and be helpful. If you finish your task of cleaning the patch bay, don’t just sit – quietly sit in on the session if allowed, or ask the Engineer if you can observe. When things break or issues arise, pay attention to how it’s resolved. Good studios will encourage interns to learn, and many Engineers are happy to teach someone who shows genuine interest (we all remember being that newbie once).
Scheuble highlighted that “good studio experience will help you know how to approach each different session… Internships are a key part of this learning process.” It’s so true. Every session has its own flow, and the more sessions you witness or participate in, the more you’ll know how to adapt to any situation – whether it’s a high-energy hip-hop session with 10 people in the control room or a quiet singer-songwriter tracking vocals in a booth.
“Good studio experience will help you know how to approach each different session… Internships are a key part of this learning process.” — Brian Scheuble
Sometimes internships turn into job offers, and sometimes they don’t – but either way, you come out richer in experience. And you’ll have connections from that studio that may help you later (they might refer independent clients to you if they’re overbooked, etc.).
Certification and Additional Training
Certifications: Unlike fields like IT, the audio world doesn’t have widely recognized “you must have this certification to get a job” credentials. There are some manufacturer-specific certifications (like Avid’s Pro Tools User/Operator certifications, or certifications for live sound equipment like those by Dante for networking audio). These can be nice add-ons to show you have a certain skill, but they’re not generally mandatory. However, if you’re interested in broadcast or certain corporate audio-visual jobs, there are organizations like the Society of Broadcast Engineers (SBE) that offer certifications which might help your resume in those areas.
For the studio world, clients usually won’t ask “Are you certified?” – they’ll want to hear what you’ve done. That said, if you have downtime, studying for something like a Pro Tools certification can only improve your proficiency and maybe make you more confident in your technical chops.
Workshops and Short Courses: Many pro audio manufacturers or prominent Engineers sometimes run workshops or masterclasses (some in-person, some online). For example, there are weekend workshops where you can learn about mixing in surround sound, or a famous Engineer might do a tutorial series on a platform like Mix with the Masters. These can be fantastic for picking up advanced techniques and also for networking with peers who attend.
Continuous Learning – The Lifelong Journey: The truly great Audio Engineers never stop learning. Technology evolves: today it’s all about Dolby Atmos and immersive audio, a decade ago it was all about analog summing vs digital. Genres evolve: you might suddenly get asked to record a type of music you’ve never worked with before (hello, k-pop?). Keeping an open mind and always being a student of sound will ensure your career stays fresh and exciting. Read industry magazines or sites (like Sound on Sound, Mix Online, Pro Sound Web) to keep up with trends and new gear. Read interviews with Engineers to glean their wisdom (sometimes one sentence can change how you think about mixing, for example).
Scheuble said it perfectly about staying current:
“With different types of music and audio, your skills need to be able to adjust… Staying informed about industry changes will ensure that you continue to grow and succeed in this field.” — Brian Scheuble
In practice, this could mean one year you decide to learn about audio for VR because that seems to be emerging, or you learn how to use a new DAW because a client prefers it. It could also be as simple as joining online webinars or attending an AES (Audio Engineering Society) convention to see what’s new.
Actionable Steps – Education & Training:
- If considering college, research schools: look at their curriculum, see if they have student-run studios, check faculty bios (are they experienced industry pros?), and most importantly, what are grads of the program doing now?
- Visit open houses or sit in on a class if you can. Feeling out the environment will tell you if it’s a place you’d thrive.
- Not going to school? Make a learning plan. For the next 3 months, set goals like “finish the online course on mixing basics” or “read X book on recording techniques” or “do a project in a genre I’ve never done before (to challenge myself).” Structure helps motivation.
- Reach out to local studios about internships. Even if they don’t advertise, a polite email expressing your interest and any basic skills you have (like “I have a working knowledge of Pro Tools and I’m eager to learn more”) could get you an interview. Studio managers like go-getters.
- Join your local Audio Engineering Society (AES) chapter if there is one. They often have meetings, guest speakers, and it’s open to students and professionals alike. It’s a good way to meet folks and learn in a semi-formal setting.
- Keep a study/practice journal. Note what you learned each week or what went wrong in a session and how to fix it next time. This reflection can speed up your learning curve more than you might expect.
Education in audio is a buffet, not a set menu – you can pick and choose the combination that works best for you, whether that’s full-time schooling, self-study, or (most likely) a mix of both. The goal is to equip yourself with the knowledge and practice you need to make great recordings. However you get there is up to you!
By now, you should have a clear picture of what an Audio Engineer’s career looks like – the highs, the lows, the day-to-day tasks, and the journey to getting there. It’s a path that demands a lot, but it also offers a career full of creativity, excitement, and the joy of being around music and sound all the time.
Final actionable tips to leave you with:
- Stay passionate and patient: The audio world rewards those who genuinely love it and stick with it.
- Never stop learning: Whether it’s a new plugin, a new genre, or a new networking contact, keep growing your toolbox.
- Protect your ears: Seriously, wear those earplugs at loud shows and monitor at reasonable levels in the studio. Your ears are your most valuable asset as an engineer.
- Be kind and professional: This industry is built on relationships. Being someone people want to work with will take you far.
- Create your own opportunities: If no one is hiring you yet, start a project yourself. Record a local band, start a podcast to practice editing, put out a sample pack – anything to keep you moving forward and visible.
We’ll leave you with one more dose of inspiration. Many of your favorite songs and albums have the fingerprints of hard-working Audio Engineers all over them. We may work behind the scenes, but our impact is front and center in how the world experiences sound. If that idea excites you – if the thought that your work could help create something that moves people gives you goosebumps – then you’re on the right track.
So, go ahead. Pursue that audio engineering dream. It won’t be easy, but it will be absolutely worth it when you hear the results blasting through the speakers and know you helped make that magic happen.
Now, let’s get out there and make some noise (the good kind)! Best of luck on your journey as an Audio Engineer.
Sources

Ariel Chobaz
Ariel Chobaz is a GRAMMY-nominated, multi-platinum mix and sound engineer with many Billboard #1’s to his credit. After graduating from Musicians Institute with a degree in Recording Arts Technology, he became a strong force in the recording industry, quickly breaking records like mixing the most singles charted by a female rap album with Nicki Minaj’s Pink Friday and the record for most songs on Billboard Hot 100 with one artist. His mix on “Super Bass” propelled it to be one of the highest-selling singles in US history. While making radio hits, Ariel has gained the biggest honor in the business with an Album of the Year GRAMMY nomination as a recording and mixing engineer for Rihanna’s Loud and a win for Drake’s Take Care.
In the Fall of 2017, Ariel gained another #1 hit with his engineering on “Almost Like Praying” by Lin-Manuel Miranda, Jennifer Lopez, Gina Rodriguez and others. Throughout his career, his clients have included Nicki Minaj, Rihanna, Drake, Justin Bieber, Christina Aguilera, Britney Spears, Tyga, Lil Wayne, B.o.B. and many others that love his sound, work ethic, and passion for music.
He has also served as an instructor at Pro Mix Academy. His career has been featured in ABC News, Produce Like a Pro (several times, including “Mixing Hip Hop Vocals”, “Mixing Hip Hop”, “Top 5 Plugins”), Pro Audio Files, Pensado’s Place, Billboard, Heavy.com, Happy Mag, and Romper.
Check out his discography here. You can work with Ariel via his SoundBetter.

Bobby Owsinski
A long-time music industry veteran, Bobby Owsinski started his career as a guitar and keyboard player, songwriter and arranger, eventually becoming an in-demand producer and engineer working not only with a variety of recording artists but on commercials, television, and motion pictures as well.
Living in Los Angeles and always on the cusp of the latest technology, he was one of the first to delve into surround sound music mixing, co-founding the industry leader Surround Associates and eventually working on over a hundred surround projects and DVD productions for a variety of legendary superstar acts including The Who, Willie Nelson, Neil Young, Iron Maiden, The Ramones, and Chicago, among many others.
Bobby mixed a #2 album on the Billboard Blues charts for Adrianna Marie and her Bluescutters, and produced and mixed a #6 on the iTunes rock charts for the band SNEW.
Along the way, he has taught various disciplines of audio recording and multimedia production at Berklee College of Music, Trebas Recording Institute, and Nova Institute, and has been a guest lecturer at numerous colleges and universities around the world. He has also authored several courses for Berklee as well as the Multimedia Production curriculum for Nova Institute and over 20 online video courses for Lynda.com and his own BobbyOwsinskiCourses.com.
Combining his music and recording experience along with an easy to understand writing style, Bobby has become one of the best-selling Authors in the music recording industry with two dozen books that are now staples in audio recording, music, and music business programs in colleges around the world, including the best selling Mixing Engineer’s Handbook, The Music Producer’s Handbook, Social Media Promotion For Musicians and The Music Business Advice Book, which was a #1 best-seller on Amazon.
He has also penned hundreds of audio-related articles for a variety of popular industry trade publications including Pro Sound Web, Surround Professional, EQ, Billboard, Film & Video, The Hollywood Reporter, Pro Sound News, Mix, Grammy Magazine, Electronic Musician, Music Connection, Recording Engineer/ Producer and Music Executive Insider, among others. He also is a senior contributor to Forbes, writing about the “Big Picture” issues and trends of the music business.
Bobby keeps a busy schedule providing keynote addresses, masterclasses and workshops at various colleges around the world. A frequent Moderator, Panelist, and Program Director for a variety of industry conferences including NAMM, he has served as the Producer of the Surround Music Awards, and is one of the Creators and Executive Producers for the Guitar Universe and Desert Island Music television programs. He has also appeared on CNN and ABC’s 20/20 as a music branding and audio expert.
Get more sound advice from Bobby via Envato Tuts+, the Working Class Audio podcast, the Inspirational Creatives podcast, Pro Tools Expert, and the DIY Musician blog.
Bobby’s expertise has also been showcased via Sonic Scoop, Hypebot, Tape Op, Produce Like a Pro, Wisconsin Public Radio, and Showbiz Cheat Sheet.
Bobby’s Music Production blog at bobbyowsinskiblog.com is one of the most popular in the industry with over 14 million views, while his Music 3.0 music industry blog at music3point0.com is well over the 5 million mark. Bobby’s Inner Circle Podcast reaches more than 120,000 listeners per month and frequently sits in Apple’s Top 200 podcasts. His many online courses and programs can be found at bobbyowsinskicourses.com.

Julian Dreyer
I grew up in the mountains of Western North Carolina in the small artist community of Celo. Surrounded by musicians and artists both in my family and in the community, I have always been interested and involved in music. I played music throughout high school and subsequently attended UNC Asheville to get a degree in recording engineering.
After graduating Magna Cum Laude with a Bachelors of Science in Music Technology, I moved on to an internship at The Orange Peel where I quickly got a job there as one of the sound engineers. The four years of grinding out live sound production for hundreds of national touring acts gave me the experience I needed to transition into a House Engineer/Producer role at the newly opened Echo Mountain Recording Studio.
Here at Echo Mountain I have worked with many bands in a variety of roles over the past 13+ years and worked my way up to the role of chief engineer earning two GRAMMY nominations and one win along the way. I love music production and recording music and being involved in the creation of art. It is a part of how I grew up and will always be a part of who I am.
I have experience recording all styles of music from rock and blues, Americana and indie-folk, jazz and world, to bluegrass and Celtic music. I enjoy working in all styles and it is inspiring to find the common ground between them and the wider perspective that is informed by the variety.
GRAMMY-winning Engineer Julian Dreyer has received mentions for his work in Mix Online, Tape Op, National Geographic, The Mountaineer, No Treble, High Country Press, Smoky Mountain News, Music Rag, Citizen Times, and Winston-Salem Journal.
He has worked on recordings by The Avett Brothers, Steve Martin, Secret Agent 23 Skidoo, Widespread Panic, The Parlor Mob, Band of Horses, and many more. He is an API Audio artist and New Music USA member.

Brian Scheuble
Brian Scheuble is an independent mix and recording engineer. He has done work at Burbank, CA’s famed El Dorado Studios, Hollywood’s EastWest Studios, and San Diego’s Rarefied Recording, among others.
His career has received nods in American Songwriter, Mix Online, Women of Country Music, Total Rock, Guitar World, Light Sound Journal, SD Voyager, and Reverb.com.
Credits:
Zac Brown Band – Need To Breathe – Finger Eleven – Dave Matthews – Madi Diaz – Sheryl Crow – Trevor Hall -Five For Fighting – Brett Dennen – Serena Ryder – Tom Petty – Leann Rimes – John Mayer – Ice Cube – Aimee Mann – Phoebe Bridgers – Fiona Apple “TIDAL” – X – Ben Lee – Wallflowers – Sons Of Anarchy Show & Album – Elton John – Katey Segal – Danny Barnes – A Fine Frenzy – Matt Nathanson – Rachael Yamagata – Train – Whitesnake – Stevie Nicks – Five For Fighting “America Town” – Bethany Dillon – Edie Brickell – Backstreet Boys – Eric Hutchinson – Jon Bon Jovi – Robben Ford – Death Cab For Cutie – Stone Temple Pilots – Liz Phair – Michelle Branch – Ry Cuming – Mel Torme – Nine Inch Nails – Ryan Star – Crosby Loggins – Yes Man with Jim Carrey – I Nine – Motley Crue – Ringo Starr – Don Henley – Tom Petty & the Heartbreakers – Robin Zander – Colbie Caillat – U2 – Eric B. & Rakim – Dishwalla – MC Solaar Live – Barbara Streisand – Tina Turner – Adam Cohen – Crash Test Dummies – Marilyn Manson – Charlie Haden & Hampton Hawes – Dandy Warhols – Butthole Surfers – Marit Larsen – Robbie Robertson – Charlie Hayden Hampton Hawes

Dana Nielsen
Dana Nielsen is a Grammy-nominated mixer, engineer, producer, and multi-instrumentalist with an impressive portfolio that includes work with artists like SZA, Rihanna, Adele, Post Malone, The Smashing Pumpkins, Neil Young, Justin Timberlake, Weezer, The Avett Brothers, Bob Dylan, and Kanye West. Known for his versatility, Nielsen has collaborated extensively with legendary producer Rick Rubin, contributing to projects that span a wide range of genres, from Neil Diamond to Slayer.
Rick Rubin has often relied on Nielsen’s expertise for key projects, like Justin Timberlake’s FutureSex/LoveSounds, Red Hot Chili Peppers’ Stadium Arcadium, and The Smashing Pumpkins’ Shiny and Oh So Bright Vol. 1 (Napalm), which Nielsen recorded and mixed. In 2008, Nielsen mixed Neil Diamond’s #1 album Home Before Dark, and in 2013, he served as an engineer on Black Sabbath’s 13, the band’s first album to top the UK charts in 43 years. More recently, Nielsen has recorded and mixed albums for Santana and The Avett Brothers.
Nielsen has also made appearances on screen, showcasing his engineering talents alongside Rick Rubin and David Letterman in episode 4 (featuring Jay Z) of Letterman’s Netflix series My Next Guest Needs No Introduction. He is also featured in the SHOWTIME series Shangri-LA and the Judd Apatow/Michael Bonfiglio HBO documentary, May It Last: A Portrait of the Avett Brothers.
References
- 1. "27-4014 Sound Engineering Technicians". U.S. Bureau of Labor Statistics. published: May 2023. retrieved on: August 12, 2024