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  • Audio engineering blends art and tech to record, mix, and enhance sound across music, live events, film, games, and more.
  • Audio Engineers work in studios, concert venues, on film sets, in broadcast, and even in game audio – wherever quality sound is needed.
  • You can become an Audio Engineer by hands-on experience (starting as a studio Intern or Runner) or by studying in an audio engineering program.
  • Key skills include mastering audio software/hardware, critical listening, problem-solving, and great people skills to collaborate with artists and producers.
  • The field is competitive with irregular hours and initially low pay, but top engineers can earn a good living (freelance or salaried) once they’ve built experience and reputation.
  • Never stop learning – the best Audio Engineers constantly hone their craft to stay on top of evolving technology and industry trends.
  1. Introduction
  2. What Is Audio Engineering?
  3. What Can You Do With Audio Engineering?
    1. Recording Studio Engineer
    2. Live Sound Engineer
    3. Mixing Engineer
    4. Mastering Engineer
    5. Broadcast Engineer
    6. Field Recording Engineer
    7. Audio Equipment / Tech and Other Roles
  4. A Day In the Life of an Audio Engineer
  5. The Hard Truths of a Career in Audio Engineering (and Why It’s Worth It)
  6. Skills You Need to Succeed as an Audio Engineer
  7. How Do You Become an Audio Engineer?
    1. Route 1: The Hands-On Experience (Start at the Bottom)
    2. Route 2: Get a Formal Education or Certification
  8. Audio Engineering School: Worth It or Not?
  9. Audio Engineer Salary and Job Outlook
    1. Average Salary
    2. Job Outlook
  10. Never Stop Learning (The Key to Long-Term Success)
  11. Actionable Steps to Kickstart Your Audio Engineering Career
  12. Final Thought
  13. Sources
  14. References

Ever wonder who makes your favorite songs sound so crisp and concerts so immersive? Curious what it really takes to build a career behind the soundboard as an Audio Engineer?

Audio engineering is the hidden force behind the music, movies, podcasts, and live events we all love. In this guide, we’ll demystify what an Audio Engineer **actually** does, from the recording studio to the concert stage. We’ll explore the different career paths in audio engineering (it’s not just music studios!), the skills you’ll need to succeed, and how **you** can get started in this exciting, tech-meets-art field. You’ll also hear some unfiltered truths about the industry – the challenges, the grind, and why true audio pros say you’ve got to love it to live it. By the end, you’ll know if audio engineering is the right career for you and the steps to kickstart your journey in sound.

What Is Audio Engineering?

Audio engineering is the art and science of capturing, recording, and refining sound. If you’ve listened to a song that gave you chills or attended a concert where every note rang clear, you’ve experienced the work of an Audio Engineer. In simple terms, an audio engineer (often also called a Sound Engineer or Recording Engineer) handles the technical aspects of sound – setting up microphones and equipment, recording audio, mixing different tracks together, and tweaking the final audio so it sounds polished and professional.

This role is highly technical (involving gear, software, and acoustics) but also creative. Audio Engineers shape the sound of an album or live show much like a painter blends colors. They make sure the singer’s vocals sit just right in the mix, the bass hits with the right punch, and that all the elements come together in harmony. As one famous saying goes, “If it sounds good, it is good,” and it’s the Audio Engineer’s job to make it sound good.

Other titles you might hear that fall under the umbrella of audio engineering include Sound Technician, Recording Engineer, Mixing Engineer, Mastering Engineer, Live Sound Engineer, or simply Sound Engineer. The exact title can depend on the setting or specialty (more on those in a moment), but all of these folks share a common goal: making audio sound amazing for the audience.

What Can You Do With Audio Engineering?

One of the coolest things about audio engineering is how many directions you can take your career. Sound is everywhere, which means Audio Engineers are needed in a wide variety of settings – not just music studios. Here are some of the main career paths and roles you could pursue with audio engineering skills:

Recording Studio Engineer

This is the classic role people imagine: working in a music recording studio. As a Studio Audio Engineer, you’ll set up the recording session (microphones, cables, instrument hookups), operate the mixing console and recording software (like Pro Tools, the industry standard DAW), and capture artists’ performances at the highest quality. After recording, you’ll edit and mix the tracks, balancing vocals and instruments, adding effects, and generally turning raw recordings into a polished song.

In this role, you might be working with bands, singers, rappers, or even voiceover artists. One day you could record a rock band’s new album, and the next, you might be editing dialogue for an audiobook. Studio Engineers often start as Assistant Engineers or Interns and work their way up to running recording sessions for big-name artists. (Fun fact: Studio Audio Engineers are sometimes simply called Recording Engineers or even Producers if they take on more creative direction in the project.)

Live Sound Engineer

Do you love concerts and the energy of live events? Live Sound Engineers handle audio in real time at concerts, festivals, theater productions, church services, or any live venue. They set up and test the PA systems, run soundchecks with the performers, and adjust levels on the fly during the show so that the audience hears a great mix from the front row to the back.

If you’ve ever been to a gig where the vocals were too quiet or the guitar was deafening – that’s a live sound issue an engineer would fix. Live audio work can be high-pressure (there are no do-overs in a live show), but it’s also thrilling. Many Live Sound Engineers tour with bands or artists, essentially becoming part of the touring crew. They might also record the live show for later release. This job often has you working nights, weekends, and traveling a lot – it’s definitely not a 9-to-5 desk job!

Mixing Engineer

A Mixing Engineer specializes in taking multitrack recordings (for example, all the separate instrument and vocal tracks recorded in the studio) and blending them into the final stereo mix that listeners hear. This happens after the recording phase. Mixing Engineers use their finely tuned ears and tools like EQ, compression, panning, and reverb to make sure every element of the song can be heard clearly and works together. They decide how loud or quiet each instrument should be, whether the vocal should have a warm echo or sit dry and upfront, and so on.

Mixing is often considered both a science and an art – two mix engineers can take the same raw tracks and create very different final mixes, each with its own vibe. In the music industry, top Mixing Engineers are highly sought after for their signature sound. (Think of names like Chris Lord-Alge or Manny Marroquin – they are famous for their mixing prowess.) If you dig the idea of sculpting the sound of songs in the studio, mixing could be your niche. *(On our site, we have a whole guide on becoming a Mix Engineer if you want to explore that path.)*

Mastering Engineer

Mastering Engineers come in at the final stage of the audio production process. After a song (or an entire album) has been mixed, mastering is the “last polish.” The Mastering Engineer will make subtle adjustments to ensure the track sounds cohesive and optimizes playback on all systems (from your earbuds to car speakers to club sound systems). This can involve increasing the overall loudness to commercial levels, fine-tuning the EQ balance, adding compression or limiting to glue the mix together, and ensuring all songs on an album have a consistent volume and tonal balance.

Mastering is often a more solitary and specialized job – many Mastering Engineers work in their own dedicated mastering studios with high-end monitoring equipment. It requires a very *critical* ear and deep technical knowledge. Mastering can be a bit mysterious to newcomers, but it’s a crucial step for professional releases. *(You can read more about what mastering entails in our Mastering Engineer career guide.)*

Broadcast Engineer

Not all audio engineers work on music – many work in broadcasting (TV, radio) or post-production for film, TV, and online media. Broadcast Engineers, for example, ensure the sound quality for live TV shows, news programs, or radio shows is top-notch. They manage the microphones on a TV set, control room audio levels, and often have to adhere to broadcast standards (ever notice TV commercials have consistent volume? That’s thanks to broadcast audio standards).

In film and television post-production, Audio Engineers might handle recording and mixing dialogue (ADR), sound effects (foley artists capture effects, and engineers mix them in), and the final surround sound mix for movies. If you love movies or gaming, you could focus on sound design or game audio – creating and mixing the sound effects and ambiance that make those experiences immersive. (Ever thought about who makes the “whoosh” when a superhero flies by or the eerie background noises in a horror game? Yep, audio folks do that.)

Field Recording Engineer

Field Recording Engineers (also called Location Sound Mixers) work on-site at film shoots, TV sets, or documentary projects, capturing audio in the field. If you’ve seen behind-the-scenes footage of movies, the person holding the boom microphone over the actors – that’s part of the location sound team. They use portable mixers and recorders to ensure dialogue and environmental sounds are recorded clearly on set. Later, those recordings go to post-production for further polishing.

Working in the field can mean unpredictable environments: one day you’re on a quiet indoor set miking up actors, the next you’re outdoors fighting against wind noise and distant traffic sounds. It’s challenging but essential work – without good location audio, even the most beautiful video will fall flat.

Audio Equipment / Tech and Other Roles

Beyond these hands-on roles, some audio engineers move into designing or installing audio systems (like designing the sound system for a new concert hall or being an Audio Technician who sets up conference audio/visual systems). Others become product specialists for audio gear companies, or educators teaching the next generation of engineers. There are also Audio Production Assistants who help in studios or on shows, doing a bit of everything to keep the audio running smoothly.

Bottom line: With audio engineering skills, you can find yourself working in music, live events, film, TV, radio, gaming, podcasts, corporate events – anywhere sound matters. It’s a diverse field, so it’s worth exploring and maybe trying out different niches to see what you enjoy most. Many Audio Engineers end up wearing multiple hats over their careers (for example, you might do studio recording projects, and also run live sound at your local venue on weekends to earn extra income).

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A Day In the Life of an Audio Engineer

What is it actually like day-to-day as an audio engineer? The answer will vary depending on which path you choose, but there’s one common theme: no two days are the same. This isn’t your typical routine desk job. Let’s walk through a couple of scenarios:

In the Studio: Suppose you’re a Recording Engineer at a studio. Your day might start in the morning by prepping the studio for a session – checking that all the equipment is working, turning on the mixing console and computer, and setting up microphones for the band coming in. If a rock band is scheduled at 11 AM, you’ll set up mics for drums, guitars, bass, vocals, etc., making sure each is positioned to capture the best sound. When the band arrives, you’ll do a quick sound check and then hit “record.” During recording, you’re in the control room at the soundboard, monitoring levels and hitting talkback to give the artist feedback or request another take if needed. After tracking, maybe in the evening, you start editing and mixing what was recorded – dialing in that perfect guitar tone or making sure the vocals shine. Studio days can be long; it’s not unusual to spend 10–12 hours (or more) in a session when a project is on a roll. In fact, 14+ hour days aren’t unheard of when deadlines loom or creativity is flowing.

As Grammy-nominated Engineer Dana Nielsen put it about intense studio projects:

“It’s like being on red alert all day…there’s really no downtime, even to hop to the bathroom.” — Dana Nielsen (Engineer for SZA, Rihanna, Adele)

It can be exhausting, but also incredibly rewarding when you know you’ve captured a great performance.

On Tour or Live Venue: As a Live Sound Engineer, a “typical” day might start in the afternoon, prepping for an evening show. You arrive at the venue, unload and set up the PA system if it’s a touring production (or patch into the house system if it’s a venue with its own). You’ll run cables, position speakers, set up stage monitors, and check all the mics/instruments. Then comes the sound check: you work with the band to get each instrument sounding good and balanced. This might involve asking the guitarist to play while you adjust mic placement or having the singer do a few lines while you tweak the EQ to reduce any harsh feedback frequencies.

During the actual concert, you’ll be stationed at the mixing console (often in the middle or back of the venue), actively riding faders and adjusting levels. If the lead vocalist suddenly starts singing much louder in the chorus, you’ll pull them down a bit in real time. If a mic dies or there’s an audio glitch, you’re the one who has to troubleshoot immediately. After the show, you might pack up gear if you’re touring. Then it’s onto the next city or another show tomorrow. Live sound work can mean late nights, and if you’re touring, a lot of travel and living out of suitcases.

Broadcast/Film Post: If you work in post-production, your day may be a bit more office-like, with regular hours (depending on deadlines). You might spend the morning editing dialogue audio for a TV show, removing background noise or stitching together the best takes of an actor’s lines. Afternoon might be mixing in sound effects and music, balancing them so the explosions aren’t too loud relative to the dialogue, for example. Post-production often involves meticulous detail work in a quiet studio environment. There’s less chaos than live sound, but plenty of pressure to meet broadcast deadlines or film release dates.

Across all these environments, a common thread is problem-solving. Maybe the guitarist wants a very specific sound, so you experiment with mic techniques to achieve it. Or perhaps at a live event the venue acoustics are boomy, so you adjust the mix to compensate. You’ll also interact with lots of different people – artists, producers, directors, other crew – so communication is key (more on that in the skills section).

One reality aspiring engineers should know: this career often demands long, irregular hours. It’s not a Monday-to-Friday, 9–5 kind of gig. Sessions can go late into the night (or through the night). Concerts happen on weekends and holidays. If you’re working on a film, crunch time before a premiere might have you pulling overtime. New engineers especially might have to be the first in and last out of the studio, meaning coffee runs in the morning and wrapping up gear after midnight. It can be tiring, but many in the field love that it’s not a boring routine. You won’t be watching the clock – your day ends when the job’s done or the gig is over.

The Hard Truths of a Career in Audio Engineering (and Why It’s Worth It)

Let’s get real for a minute: audio engineering is an amazing field, but it’s not always glamorous. Behind the scenes of those cool studio photos and epic concerts, there are some challenges and downsides you need to be aware of. Here are a few hard truths about working as an Audio Engineer:

1. It’s Competitive and Takes Time to Break In.
There are a lot of people who love music and dream of working in audio, so you’re not the only one vying for those gigs at top studios or with touring acts. When you’re starting out, you might have to knock on a lot of doors and face rejection. Many Audio Engineers begin by doing unpaid or low-paid internships, working for free just to get their foot in the door. It can feel discouraging when you’re sending out dozens of resumes to studios or offering to help out and not hearing back. This is normal – persistence is key. As one experienced engineer put it on a forum, don’t expect to get rich quick in audio; you have to pay your dues.

2. The Hours and Lifestyle Can Be Rough.
We mentioned long hours – and we meant it. If you crave a stable routine, this might not be the easiest career for you. Audio engineering often means late nights, weekend work, and being on-call for opportunities. Live sound folks might spend weeks on the road touring, living out of a tour bus or hotel (which can strain relationships at home). Studio engineers might have stretches where they’re basically living in the studio for an album deadline. Burnout is a real risk if you don’t take care of yourself. And because you might be freelancing (more on that below), you could have the opposite problem too – some weeks with too little work, leading you to stress about finding the next gig.

3. The Pay Starts Low (or Sometimes $0).
While we’ll talk more about money in the salary section, it’s worth stating here: early-career audio engineers don’t make a lot. In fact, many start as unpaid interns or runners. You might be literally getting coffee, sweeping floors, or wrapping cables for minimum wage while you try to prove yourself in a studio. Live event gigs for newbies (like running a tiny open mic night) might pay in free pizza and “exposure.” It can take years before you’re earning a steady, comfortable income from audio work. If you have school loans or big financial responsibilities, you’ll need to plan and possibly keep a side job at first. (Plenty of aspiring engineers maintain a day job and do sessions at night until audio can pay the bills.)

“This is not a lifestyle, this is a calling.” — Damian Kearns (Audio Post-Production Engineer)

4. It’s a Service Job – Leave Your Ego at the Door.
One thing many newcomers don’t realize: being an Audio Engineer is ultimately a service profession in the entertainment industry. That means your job is to make the artist, producer, or client happy – it’s not about showing off your own brilliance or always doing things your way. Top engineers emphasize humility and teamwork. A veteran Front-of-House Engineer once said, “People don’t come to the concert to hear the engineer, they come to hear the act.” In practice, this means you have to adapt to what the project needs. If a band insists on a certain weird mix choice, you might diplomatically suggest improvements – but at the end of the day, you’re there to serve their vision. Being easy to work with is HUGE. If you’re arrogant or difficult, word gets around and it can hurt your career. On the flip side, being known as a reliable, chill, problem-solver can get you tons of referrals.

5. Who You Know Matters.
This isn’t really a “downside” so much as a reality: the audio field is very network-driven. Many jobs aren’t posted publicly – you get them because someone you assisted last year remembered you and invited you to a new project, or a friend you met at an Audio Engineering Society meet-up recommended you for a gig. If you’re not a people person, you’ll need to get better at it. Opportunities often come from connections. The hard truth is that you could be extremely talented technically, but if you haven’t built relationships, you might sit idle while a less skilled (but better-connected) peer is off recording an indie film or touring with an artist. It can feel unfair, but instead of fighting it, embrace networking. The good news: the music and audio community is generally pretty welcoming and filled with other passionate folks – networking often just means hanging out, talking shop, and being genuinely interested in others’ work.

6. Unstable Income and the Hustle.
Especially if you go freelance (which many audio engineers do), the workflow can be feast-or-famine. You might have a month packed with projects and decent pay, then two months where the phone hardly rings. Freelancers have to hustle – that means constantly looking for the next gig, marketing yourself, keeping clients happy so they call you back, and sometimes juggling multiple small projects to make ends meet. It’s definitely not the predictable paycheck that some careers offer. This can be stressful, but some people find the freedom exciting. You might also choose the full-time route (e.g., staff Audio Engineer at a post-production company or a venue) which offers more stability, but those jobs can be limited and sometimes pay a bit less than what a successful freelancer could make.

Reading all this, you might be thinking, “Yikes, is it worth it?” Here’s the hopeful part: for the people who truly love audio, yes, it’s worth it. If you’re passionate about music or sound, working in audio engineering can be a dream come true despite the challenges. You get to be immersed in creativity, often working on new and exciting projects. Every day you’re doing something a little different, not staring at the clock. And as you gain experience, the challenges can turn into opportunities. Those long hours and low-paying gigs you put in early on teach you quickly and help you level up. Each year you’ll look back and realize how much better you’ve gotten, how your network has grown, and how opportunities are starting to come your way.

Most importantly, there’s a unique thrill in this field: the moment when you hear a final mix and know you played a part in making it sound incredible – that’s priceless. Or when an artist thanks you because you made them sound great on stage, or a listener gets goosebumps from a track you engineered. Those moments remind you why you endured the tough stuff.

If you treat audio engineering not just as a job but as a passion (a “calling,” as Kearns said), and you’re willing to work hard and keep learning, you can absolutely build a fulfilling career. Many people do make a stable living in audio after those initial hurdles. And remember, every expert Audio Engineer out there started as the newbie fetching coffee or running cables. They succeeded through perseverance and passion. One long-time Engineer put it this way: hard work does pay off, and anyone willing to hang on in this industry long-term will be rewarded. In other words: if you don’t give up, there’s a place for you in the audio world.

Skills You Need to Succeed as an Audio Engineer

Audio engineering is a blend of technical know-how, sharp ears, and people skills. To thrive in this field, you’ll want to develop a broad skill set. Some of these skills are obvious (knowing how to use audio gear), while others might surprise you (like psychology and diplomacy!). Here’s a rundown of key skills and qualities successful Audio Engineers tend to have:

Deep Technical Knowledge of Audio Equipment and Software:
You should know your tools like the back of your hand – and there are a lot of tools. This includes understanding how microphones capture sound (and which mics are best for which situations), how to operate mixing consoles (analog boards and digital mixers), and being proficient with your DAW (Digital Audio Workstation) of choice. Pro Tools is considered the industry standard in many studios, so it’s a good one to learn, but other popular DAWs include Logic, Ableton Live, Reaper, FL Studio, etc. Beyond that, you’ll need to know how to use outboard gear or plugin equivalents (equalizers, compressors, reverb units, etc.). Audio engineering can get geeky – signal flow, gain staging, file formats, sample rates – but you need to master these fundamentals.

“You’ve got to know the technical end of things like the back of your hand so you’re not thinking about it when you’re in the studio.” — Jay Messina (Aerosmith, KISS, Miles Davis)

In other words, the technology should become second nature, freeing you up to focus on the music.

Critical Listening and Ear Training:
Having a “good ear” is huge. This means you can really hear the details in sound – identifying when something is slightly out of tune, or noticing a faint hiss that shouldn’t be there, or recognizing that the guitar tone is too muddy around 200 Hz. The more you practice active listening, the better you get. Many engineers develop the ability to pinpoint specific frequency ranges by ear (ear training apps and exercises can help with this). Critical listening also involves musicality – understanding balance, dynamics, and how all the parts of a song should interact. It’s not just technical, it’s an art form of listening.

Understanding of Acoustics:
Sound behaves differently in different environments. Audio Engineers benefit from knowing some acoustics basics – like how sound reflections in a room can cause echoes or how bass frequencies build up in corners. If you’re in live sound, you’ll constantly battle venue acoustics and find workarounds (e.g., using different speakers or EQ to compensate). In the studio, you might help position acoustic panels or bass traps to treat a room. You don’t need to be a physicist, but understanding concepts like reverb, delay, phase, and soundproofing will help you solve problems and get better recordings.

Problem-Solving & Technical Troubleshooting:
Imagine: the singer is in the vocal booth ready to go, and suddenly the mic stops working. Or mid-show, the left speaker cuts out. As the engineer, all eyes are on you to fix it – fast. You’ll need a cool head under pressure and a knack for troubleshooting. This often means systematically checking signal flow: “Is the cable working? Is the preamp on? Did someone accidentally mute the channel?” Over time, you develop a mental checklist and intuition for common issues. In audio, something will inevitably go wrong at some point – having a calm, problem-solving mindset is a lifesaver. It’s like being an audio detective, tracking down the source of hums, buzzes, or silence.

Creativity and Musical Sense:
Yes, it’s technical, but audio engineering is also creative. Especially in roles like mixing or sound design, you’re making artistic choices – which reverb makes this vocal sound ethereal? How can we use sound effects to make a scene in a film feel scary? A good engineer isn’t just a button-pusher; they’re a collaborator in the artistic process. Understanding music (knowing a bit of music theory, or at least structure and genre conventions) is extremely helpful. Many engineers play an instrument or at least were avid music fans before turning to the tech side. It helps you communicate with artists and anticipate their needs. If a rapper says, “Make it hit harder when the chorus drops,” your creative side translates that into an actual technique (maybe adding a bass drop or widening the stereo image).

People Skills and Communication:
Surprise! Being a great Audio Engineer isn’t only about working with gear – you’re also working with people. Whether it’s a band, a producer, a film director, or a corporate client, you need to communicate clearly and diplomatically. Part of the job is creating a comfortable environment for the artist. If a singer is nervous, you might crack a joke from the control room to lighten the mood. If a producer gives vague feedback like “make it sound warmer,” you need to ask the right questions to figure out what they really mean.

Also, teamwork is key: in a studio session, you might have an Assistant Engineer or a Producer giving you input; live, you’re coordinating with stage techs and the performers. And as mentioned, keeping your ego in check and being someone people like to work with will take you far.

An experienced Engineer, Julian Dreyer, highlighted the importance of reading the room:
“Having the ability to be proficient at the technical part of your job, but also be skilled at quickly identifying and sussing out the social dynamic if you’re working with bands (which are like five-way marriages)… The ultimate goal of an Audio Engineer is to be invisible, meaning you facilitate the process without getting in the way of the artist’s comfort and creativity.”
In short: be technically good, but also be a good human.

Stamina and Patience:
Long sessions, doing multiple takes, fine-tuning tiny details for hours – this job can be physically and mentally draining. You might be on your feet all day at a festival running cables in the hot sun, or pulling an all-night mixing session fueled by caffeine. You need stamina (sometimes literally good health – protecting your hearing is critical, for example, and being able to endure loud environments safely by using ear protection when needed). Patience is equally important. That perfect drum sound might require moving a mic 10 times until it’s just right. An artist might want to try 20 vocal takes and then comp them into one – and you have to keep smiling and encouraging them on take 19. Attention to detail and patience go hand in hand here.

Adaptability and Continuous Learning:
Technology in audio evolves constantly. There’s always a new plugin, a new mixing technique trending, or new gear being released. The best engineers keep learning. You might need to adapt to a new music genre’s production style or learn to use a new digital console at a venue you’ve never been to. Adaptability also means thinking on your feet – if plan A doesn’t work (say, the fancy tube mic you wanted to use is malfunctioning), you quickly go to plan B without missing a beat. Basically, stay curious and never assume you know everything.

In fact, one common trait you’ll find: even the top engineers with decades of experience often say they’re still learning (we have a whole section on that coming up!).

To sum up, here’s a quick list of core skills an aspiring Audio Engineer should cultivate:

  • Audio software proficiency (DAWs, plugins)
  • Knowledge of audio hardware (mics, mixers, amps, interfaces)
  • Understanding of signal flow (how sound gets from source to recorder to speakers)
  • Critical listening ability
  • Basic electronics knowledge (to fix a bad cable or understand how gear works)
  • Strong communication and collaboration
  • Problem-solving mindset
  • Organization (labeling tracks properly, keeping session files tidy, wrapping cables neatly – it matters more than you think)
  • Professionalism and reliability (show up on time, prepared)
  • Passion for sound and music (that drive will fuel you through challenges)

If some of these feel intimidating – don’t worry! You learn a lot of it by doing. No one is born knowing how to mic a drum kit or use a compressor; every pro was once a beginner scratching their head at a mixing board. With practice and maybe some formal training, you’ll pick up these skills step by step.

How Do You Become an Audio Engineer?

So you’re excited about audio engineering and ready to dive in – how do you actually get started on this career path? Broadly speaking, there are two main routes into audio engineering (and many people do a combination of both): 1) the hands-on, work-your-way-up route, and 2) the formal education route. Let’s break them down:

Route 1: The Hands-On Experience (Start at the Bottom)

Many of today’s top Audio Engineers began by jumping directly into the industry in junior roles and learning by doing. The classic way is to start as an Intern or Runner at a recording studio or a live venue. In these entry-level positions, you’re not immediately twisting knobs on the big mixes – you’re doing the grunt work that keeps the operation running. That might mean brewing the coffee, ordering lunch for the band, cleaning up the live room, carrying amps, or running cables. It’s not glamorous, but here’s the deal: if you do it with enthusiasm and show eagerness to learn, people will notice.

Studio internships are a time-honored tradition. Yes, some are unpaid (which is a whole debate in itself), but the real pay is the knowledge and connections you gain. You might spend your days quietly observing sessions from the back of the control room, soaking up how the Head Engineer EQs a vocal or how the Producer communicates with the artist. Over time, as you build trust, you’ll likely get small audio tasks – maybe editing some vocal takes, or setting up the drum mics under the Engineer’s guidance. After a while (often 1–2 years of interning or assisting), you might get bumped up to an Assistant Engineer position, where you handle more technical duties (like session setup, basic mixing tasks, session documentation) and even run smaller sessions on your own. From there, you work up to full Audio Engineer status. It’s a ladder, and you climb it by being reliable, curious, and proactive.

To find these opportunities, you’ll need to put yourself out there. Identify local studios, live venues, or sound companies and reach out. A polite email offering your help, or even better, an in-person visit (when appropriate) to introduce yourself can open the door. Networking can help too – if you know someone who knows someone, get an introduction. It might take a while to land that first break, so don’t be discouraged if it doesn’t happen immediately.

As Gustavo Borner – a highly successful Engineer whose credits include film scores like Deadpool 2 and Guardians of the Galaxy – advises newcomers:

“It’s hard finding the right opportunity but with perseverance, things happen. You have to start as an Intern or apprentice and climb your way up the ladder.” — Gustavo Borner (Deadpool 2, Guardians of the Galaxy 1 & 2, Watchmen)

In other words, be persistent and willing to start small. Every big-time engineer has stories of the grind early on.

Apart from studios, another hands-on entry could be volunteering or working at live events (small clubs, local theaters, community events). Even if you start by helping a friend’s band with their garage recordings or running sound at your school’s talent show, that counts as experience and helps you build skills.

DIY Learning:
In today’s world, another component of Route 1 is teaching yourself using the wealth of resources available. Many aspiring engineers get a basic home studio setup (it can be modest – a laptop, an interface, a mic, and headphones) and start experimenting. Record your own music or a friend’s band, practice mixing tracks (there are websites that provide free multitracks to mix for practice), watch tons of YouTube tutorials, and read articles. This self-driven practice can give you a foundation that impresses when you do land an internship or gig. In fact, some people manage to go entirely self-taught and build a portfolio that leads directly to paying clients (especially in the era of online collaboration – there are independent musicians who might hire you to mix their song if you can show you know how).

Route 1 can be summarized as: learn by doing, start wherever you can, and keep leveling up. It might involve a patchwork of small gigs, odd jobs to support yourself, and a lot of hustle. The advantage is real-world experience and networking from day one.

Route 2: Get a Formal Education or Certification

The other common path is to attend a school or program for audio engineering. There are many colleges, universities, and trade schools that offer degrees or certificates in audio engineering, music production, or sound design. These programs typically span anywhere from 1-year diploma programs to 2-year associate degrees, to 4-year bachelor’s degrees.

What do you get from a school? Structured training in recording techniques, mixing, live sound, etc., often taught by experienced professionals. You usually get hands-on time in quality studios or labs that the school provides. Perhaps most valuable, you get built-in networking with your peers (future industry colleagues) and instructors (who often are or were working professionals with industry connections). Some programs also include internship placements as part of the curriculum.

A degree or certificate can be a great way to build a strong foundation of knowledge. It won’t magically make you a hotshot engineer, but it can shorten your learning curve. It’s also sometimes a confidence boost for employers – for example, a big post-production house might prefer hiring someone who has a degree in audio over someone who walked in off the street (though it’s not a guarantee and plenty of people without degrees get hired too).

One thing to know: you do not strictly need a degree to become an Audio Engineer. This field doesn’t have a formal license or anything. It’s skills and reputation-based. So you might ask, is school worth it? It depends on your learning style, resources, and goals. Some people thrive in a structured academic environment and benefit a lot from the mentorship and breadth of knowledge a program provides. Others might find they can learn more by spending those years interning and avoiding tuition fees.

Our take? If you have the opportunity to attend a reputable audio program (and you can afford it without crippling debt), it can be very beneficial. But you should still combine it with real-world experience. Go to school and intern or volunteer in parallel if possible. Use school to network heavily (that classmate of yours could be tomorrow’s hit producer who might hire you someday!).

Dr. Susan Rogers – who, impressively, was Prince’s staff engineer in the ’80s and later earned her PhD in psychology – has spoken on the value of education in audio. She notes that at good programs, you’re learning from people who’ve been where you want to go.

“I think the folks spending money and going to [music school] are getting their money’s worth for a number of reasons. They are being taught by professors who’ve made a lot of records in a lot of different styles… You’re speaking with people who’ve worked at the highest level and who have been where you hope to go.” — Susan Rogers (Prince, David Byrne, Tricky)

If you decide to go the school route, research your options. Some top-known programs in the U.S. include Berklee College of Music, Full Sail University, SAE Institute, NYU’s music technology program, USC’s Thornton School, and many others. There are also smaller trade schools and community college programs that can be excellent and more affordable. We actually have an article on 10 of the best audio engineering programs in the U.S. – check that out for examples. Key things to consider: what gear/facilities do they have, who are the instructors, class size, opportunities for hands-on time, and career support like internship placements.

Another angle is short-term certifications or courses (for example, Pro Tools certification courses, or programs like Recording Connection that pair you as an apprentice with a mentor). These can supplement your education but again, not strictly required.

Whether you go to school or not, one thing remains true: nothing beats actual experience. So even if you have a shiny degree, you’ll likely still start at or near the bottom when entering the job market. The degree might help you skip a few rungs or open a door, but you still have to prove yourself. In some cases, having a degree could also give you fallback options – for instance, if after some years you want a more stable job, having that piece of paper might help you land a role teaching audio, or in a broadcasting job that prefers a college background.

Many people use a hybrid approach: maybe get a 2-year diploma and then jump into interning. Or start interning after high school for a year, then decide to enroll in a program to solidify their knowledge.

There’s no single “correct” path. What matters is accumulating skills and making connections. Whichever route you choose, try to surround yourself with audio work as much as possible – that’s how you’ll grow.

(Pro tip: Whether or not you’re in school, consider joining professional organizations like the Audio Engineering Society (AES) or local sound engineering groups. They often have student chapters, workshops, and networking events. It’s a great way to meet industry folks and learn about opportunities.)

One more thing: Be proactive in creating opportunities for yourself. In this industry, showing initiative can set you apart. That could mean producing your own podcast to practice editing and mixing, volunteering to run sound at a local charity event, or collaborating with a friend who’s a filmmaker to do the audio for their short film. Every project (even unpaid ones for fun) can turn into a learning experience and a piece for your portfolio.

Audio Engineering School: Worth It or Not?

It’s worth briefly addressing the question: *“Should I go to audio engineering school or just learn on the job?”* Many aspiring engineers wrestle with this. The answer really comes down to personal circumstances. If you’re 18 and not sure what to do next, college can provide structure, a social environment, and a degree at the end – but it costs time and money. If you’re a bit older or switching careers and you already have some connections or opportunities to get started, you might lean towards direct experience.

One approach is to look at the top engineers you admire and see how they did it. You’ll find a mix – some went to school (like Gus Borner attended Berklee College of Music), while others just hustled (famous mixer Bruce Swedien, who recorded Michael Jackson’s *Thriller*, started in radio and never went to “audio school” per se).

No client is ever going to hire you solely because you have a degree – they hire you because you can deliver results. School is just one way to help you get there.

If you do choose school, maximize it: make use of the studios after hours if allowed, build relationships, and treat your school projects like real-world projects to build good habits.

If you choose the self-taught/intern route, be disciplined in teaching yourself and seek mentors actively since you won’t have professors by default.

*(For a deeper dive into this debate, see our article on Audio Engineering Schools: Are They Worth the Cost? which weighs pros and cons.)*

No matter how you start, the learning truly never ends in this field, which brings us to our next section…

Audio Engineer Salary and Job Outlook

Alright, let’s talk money – and future prospects. How much can you make as an Audio Engineer, and what’s the job market like?

Average Salary

The average annual income of an Audio Engineer in the United States is around $74,100 (approximately $35 per hour). This number, however, includes people at all levels – from those just starting out to seasoned pros. It’s also an average across different industries (music, film, live events, etc.). You will find a wide range of salaries in this field. Entry-level or assistant positions might pay something like $30,000–$40,000 a year (sometimes less if it’s part-time or gig-based). On the other hand, top engineers who are in demand can make six figures. For instance, a successful freelance mix engineer or a senior broadcast engineer at a major network could earn anywhere from $80k to $150k+ annually, depending on their client list and royalty/points on projects. Some superstar engineers who work with major artists (and perhaps get points on album sales or streaming) can even make “rock star money” in the millions, but those are outliers at the very peak of the game.

If you work as a staff engineer (say at a post-production company or as a venue’s lead audio tech), you might have a set salary. Many of these jobs pay in the range of $40k–$80k depending on experience and location (with higher in big cities like LA or New York).

Freelancers (which is a large portion of the field) often get paid per project, per hour, or per day.

For example:

  • A live sound engineer might earn $200–$500 for an evening’s gig (more for big touring gigs, less for small local shows).
  • A studio recording session might pay an engineer $25–$50/hour, or a flat rate per song or per day (e.g., $300–$500/day is not uncommon for mid-level engineers).
  • Mixing one song might fetch anywhere from $100 on the low end (for indie clients) to $1000+ on the high end (for established mixers with a track record).
  • Mastering a song often ranges around $50–$150 per track, though big-name mastering engineers might charge much more.

When you’re starting, expect to be at the lower end or even doing free work to build your resume. But as you gain skill and a reputation, you can climb the pay scale. Keep in mind location plays a role: cities with major music or film industries (LA, New York, Nashville, London) have more opportunities and higher top-end pay, but also more competition and higher cost of living. Smaller markets might have fewer big gigs, but you could become a big fish in a small pond more easily.

Gustavo Borner provided a candid breakdown of the earning trajectory in one interview:

“You start at $0 on some internships and will get minimum wage till you can actually start running sessions. Once that happens, I’d say you can look at $40k per year to start. As you get better and more responsibilities it goes up from there. Top Music Engineers can make 7 figures.” — Gustavo Borner (Deadpool 2, Guardians of the Galaxy 1 & 2, Watchmen)

That pretty much sums it up: it’s a ladder from zero to potentially very lucrative, but only a few hit those 7-figure heights and only after many years.

Job Outlook

Here’s some good news – the demand for skilled audio professionals is expected to grow in the coming years. With the explosion of content (streaming services pumping out new shows, the gaming industry booming, podcasting on the rise, etc.), there’s more audio work out there beyond traditional music recording. According to the U.S. Bureau of Labor Statistics, jobs for “sound engineering technicians” (which includes roles akin to audio engineers) are projected to grow about 21% from 2023 to 2033, which is much faster than the average for all occupations.

That stat reflects how much new media and technology are creating opportunities for audio folks. Think about it: every Netflix show, every video game, every YouTube series needs audio work done. Even virtual events and corporate Zoom conferences often enlist audio techs to ensure quality.

However, growth in opportunities doesn’t automatically mean it’s easy to land a job – you still have to compete and prove yourself. The field is expected to remain competitive because it’s attractive and relatively small compared to, say, the hordes of people needed in nursing or software engineering.

One interesting development is the geographical democratization: You don’t necessarily have to be in Hollywood or Abbey Road Studios to work on cool projects now. Remote collaboration means you could be mixing a song for a client across the country from your home studio, or a game company in another state might hire you to do sound design remotely. This opens doors, but also means the competition is now global (you might be competing with an engineer from another city or country for that freelance job).

In terms of stability, some sectors like live events can be feast-or-famine (as we saw in 2020 when live events shut down for a while, many live sound engineers had to pause work). But other sectors like film/TV post or corporate A/V can be steadier. Some engineers diversify to balance this – for example, do live gigs when they’re hot, and fill downtime with studio mixing or teaching.

TL;DR on money and outlook:
Starting out, don’t expect big bucks – expect to hustle. But with time, there is potential to earn a solid income, especially if you build a good client base or land a sweet full-time position. The field is growing thanks to more media needing sound, but it’s still competitive. If you’re passionate and keep at it, you can carve out your space and make a living doing what you love.

(One more note: Because many Audio Engineers freelance, learning some business basics is wise – like how to set your rates, manage your finances, file taxes as self-employed, etc. When you get to that stage, treat your audio work like a small business. It can make a difference in turning a passion into a sustainable career.)

Never Stop Learning (The Key to Long-Term Success)

By now, you’ve probably gathered that audio engineering is a field where you can always go deeper. The best engineers will tell you that they are constantly learning – new technologies, new techniques, and even learning from each other’s approaches. In fact, one well-known Producer/Engineer, Warren Huart (who has worked with Aerosmith and many others), pointed out that the top people in audio never really declare themselves “experts.” They stay humble and curious because there’s always something to improve or discover.

As Warren said in an interview, “All of the best producers and engineers and mixers… none of those guys and girls would ever say that they are experts or at the top of their game.”

This mindset is crucial for a thriving career. Why? Because the audio world evolves. One decade you’re splicing tape reels by hand, the next you’re learning Dolby Atmos 3D audio mixing techniques for immersive sound. If you stop learning, you’ll get left behind – and probably get bored, too.

So, how do you “never stop learning” in practice?

  • Stay curious and experiment: Try out that new plugin or mixing trick you heard about. Record that weird instrument just to see how it sounds. The studio (or your home setup) can be a sandbox for sonic experimentation.
  • Network with and learn from peers: Other engineers aren’t just your competition; they can be your teachers and collaborators. Trade tips, discuss challenges on forums or in person. You’d be surprised how many professionals enjoy nerding out over audio discussions. (There are great communities on Reddit (r/audioengineering), Gearspace forums, and Facebook groups where people share knowledge.)
  • Keep up with technology: Subscribe to industry magazines or blogs (like Sound on Sound, Mix Magazine, etc.), watch tutorials, attend workshops or webinars. When a new version of your DAW comes out, skim the release notes to see what’s new. If a new type of audio tech emerges (like how podcasts created demand for audio editors, or how spatial audio is rising), be ready to explore it.
  • Reflect on your work: After each project, think about what went well and what could be better. Maybe your last live mix could’ve been tighter on the vocals – so next time you try a different technique. Incremental improvement project by project leads to major growth over time.
  • Maybe mentor others eventually: Teaching or mentoring up-and-comers can surprisingly teach you a lot in return. It forces you to articulate why you do things a certain way and sometimes helps you re-evaluate your own habits. Plus, it’s a way to give back to the community.

It’s also worth noting that “never stop learning” isn’t just about technical stuff – it’s also learning to better understand artists, manage projects, and grow from mistakes. Every seasoned engineer has stories of sessions that went sideways or early career mishaps they learned from. Embrace those lessons.

Remember, you don’t have to become a hyper-certified academic to be a great engineer (there’s no PhD in rock ‘n’ roll, after all). It’s about having that mindset that every day you can learn something new, even if it’s small. It keeps you sharp and it keeps the work interesting.

And don’t stress about trying to become an “expert” overnight. As we said, even the “experts” don’t label themselves that. Start engineering and never stop learning – if you do that consistently, you’ll look back one day and realize how far you’ve come.

Actionable Steps to Kickstart Your Audio Engineering Career

Ready to dive in? Here are some concrete steps you can take right now (and in the coming weeks) to move closer to becoming an Audio Engineer. Consider this a mini roadmap:

  1. Set Up a Basic Home Studio & Start Practicing: You don’t need a professional studio to begin learning. Get yourself an affordable audio interface, a decent microphone (even a basic $100 mic is fine to start), a pair of headphones, and a DAW (there are free ones like Audacity or Reaper, or lite versions of Pro Tools or Ableton that come with hardware). Start recording anything – your voice, your friend’s guitar playing, found sounds – and play with mixing them. The goal is to familiarize yourself with recording software and the process of multi-track recording and mixing. Don’t worry if it’s rough at first; you’re building skills!
  2. Educate Yourself: Dive into learning resources. Take an online course or find YouTube tutorials on topics like “Recording Basics,” “How to EQ a Vocal,” “Mixing Drums 101,” etc. There are also great books and websites – for example, *The Recording Engineer’s Handbook* by Bobby Owsinski is a popular read. If formal schooling is in your plan, research programs and note application deadlines or portfolio requirements. Even if you’re more into self-learning, consider getting certifications in specific tools (like Pro Tools) which you can often do via short courses or exams – it looks good on a resume.
  3. Get Real-World Experience (Start Small): Look for an internship or volunteer opportunity. Contact local recording studios and say you’re eager to help out. If there’s a local music venue or theater, ask if they need any extra hands with sound. Does your school or community center have events that use a PA? Offer to assist. Each small gig is a chance to learn and also to prove yourself reliable. When you do get an opportunity, even if it’s just wrapping cables, do it with a smile and an attention to detail – you’ll likely be invited back. Remember, this field is as much about attitude as aptitude in the early stages.
  4. Build Your Network: Start connecting with people in the industry (or fellow aspiring engineers). Join local music or filmmaking groups, or online communities. If there’s an AES (Audio Engineering Society) section near you, attend their meetings or events. Introduce yourself to the live sound person at shows you attend – you’d be surprised, some are happy to chat after the gig and could have tips or even let you shadow them. Networking isn’t about desperately asking for jobs; it’s about genuine relationship building. Over time, your network will become your net worth in terms of finding gigs and mentors.
  5. Develop a Portfolio of Work: Start compiling examples of what you can do. In the beginning, this might just be a couple of projects you recorded/mixed for friends or school assignments. As you progress, keep adding to it – maybe a short demo reel of sound design you did for a student film, or before-and-after clips of a song you mixed. Even personal projects (like “I remixed a track from a multitrack library”) can go in there if they showcase your skills. A simple website or even a SoundCloud/YouTube playlist can serve to share your work. You’ll use this to show potential clients or employers what you’re capable of. Don’t have anything to show yet? Make something! For example, find a local band and offer to record a song for free. It gives you practice and them a finished song – win-win.
  6. Protect Your Ears (and Health): This is a bit of practical advice that many newcomers overlook. Invest in a good pair of earplugs for when you’re at loud concerts or doing live sound. Musicians’ earplugs that reduce volume evenly across frequencies are ideal. Your hearing is your most valuable asset as an Audio Engineer – treat it kindly. Also, the lifestyle can be taxing (late nights, lots of sitting in a studio or heavy lifting in live sound). Try to maintain some healthy habits – stay hydrated, take breaks to rest your ears during long sessions, and maybe stretch or walk around when you can to avoid burnout. A healthy engineer performs better and has longevity in their career.
  7. Stay Persistent and Positive: Expect that the journey will have ups and downs. You might go through periods where you’re dying to work on something but nothing’s coming through. Use that time to practice more or learn a new skill (like a new plugin or a musical instrument). When you get a chance to prove yourself, even on a small task, do it with enthusiasm. People remember attitude. A positive vibe in the studio or on the crew is infectious and people will want to have you around. This step is more of a mindset one – but it will carry you through the challenges. Remember why you love audio in the first place and let that passion show.

By following these steps, you’ll be well on your way. It’s a lot, but you don’t have to do everything at once. Start with the basics (maybe Step 1 and 2 in the same week: get some gear and begin learning), then keep stacking experiences and knowledge as you go.

Final Thought

Every famous Audio Engineer was once a beginner, curious about sound and wondering how to get started – just like you. If they could do it, so can you. It takes time, effort, and a bit of resilience, but pursuing a career in audio engineering can be incredibly rewarding. You’ll have moments where you’re out at a show or listening to a track and you think, *“Wow, I contributed to making this sound awesome.”* That feeling makes all the hard work worth it. Good luck, and happy engineering!

A great “day in the life” video of an Audio Engineer on tour – see what the job is really like behind the scenes!

An excellent guide on how to become an Audio Engineer, packed with tips for breaking into the industry.

Audio Engineer Gustavo Borner
Gustavo Borner

Gustavo Borner has been engineering and producing albums and soundtracks for over 30 years. After high school in Buenos Aires, Gus attended Berklee College of Music in Boston, MA, and graduated magna cum laude with a double major in Music Production and Engineering and Film Scoring.

Once he was done at Berklee he moved to Los Angeles to pursue a career in recording studios. After a couple of internships, he landed an assistantship at former Giorgio Moroder’s studio, Rusk Sound in Hollywood where he became Chief Engineer. At Rusk, he was in charge of numerous album sessions as well as soundtracks for films like My Cousin Vinnie, Kindergarten Cop and Come See the Paradise (Alan Parker).

Gus then became a freelance Engineer and continued making records and soundtracks as an Engineer, Mixer, and Producer. Album projects include Andres Calamaro, Juanes, Roberto Carlos, Carlos Vives, Marilyn Manson, Pepe Aguilar, Kinky, Placido Domingo, Phil Collins, Luis Miguel, and Fito Páez. Totaling over 40 Million records sold and receiving 11 Latin Grammys and 4 Grammys.

His relationship with MTV led to many Unpluggeds, like the multi-platinum seller Ricky Martin Unplugged, Juanes, Los tigres del Norte (Producer and engineer), Pepe Aguilar, Kinky, Bunbury, Zoe, and recently Molotov and Los Autenticos Decadentes.

Live projects include Cirque de Soleil/SODA-Septimo Día, mixing for CD, and live multi-speaker show. Also mixing the broadcast for the New Orleans Jazz Fest from 2004 to 2010, remixing several DVDs from the festival as well. Also the Newport JVC Jazz Fest and music shows like Blind Boys of Alabama, Live from New York, Santana’s “Corazon LIVE” and the music film Make it Funky (Bonnie Rait, Keith Richards, Aaron Neville). Gustavo also mixed live several MTV awards shows and webcasts like the Foo Fighters for Microsoft’s MSN Music.

Film scores include Deadpool 2, the Rush Hour franchise with Lalo Schifrin, Guardians of the Galaxy 1 and 2, Watchmen and Suckerpunch with Tyler Bates, Sunshine, Miami Vice and 28 Weeks Later with John Murphy. Gustavo produced songs for films like Finding Nemo (Beyond the Sea) and Fly Me to the Moon (big band). Gustavo was the Scoring Engineer/Mixer for the critically acclaimed Alejandro Gonzalez Iñarritu’s Birdman, winning a CAS award, a TEC award and a Grammy.

Video game work includes Destiny 1 and 2, God of War, Fallout, several games for Blizzard and the upcoming Spiderman. Gustavo has been working for several groups within The Walt Disney Company since 1996. Since the year 2000, Gustavo operates from his state-of-the-art studio complex in Burbank, Igloo Music, where he runs 5 studios to record, edit and mix in stereo, 5.1 and Atmos. Clients at Igloo include Sony, Warner Brothers, Universal, Facebook, Ubisoft, and Disney.

Audio Engineer Jay Messina
Jay Messina

I grew up in Brooklyn, NY. When I was 8 years old, my father bought me a set of orchestra bells. Music has been a part of my life ever since. My first studio gig was at Don Elliott’s studio. He had Les Paul’s one inch, 8-track machine. After a year, I went to A & R Studios for 4 years, where I spent many weekend hours honing my skills. The next 15 years were at Record Plant NY., recording all genres of music including Aerosmith, Kiss, Miles Davis, and lots more. My own studio is called West End Sound.

Audio Engineer/Berklee Professor Susan Rogers
Susan Rogers

Susan Rogers holds a doctoral degree in experimental psychology from McGill University (2010). Prior to her science career, Susan was a multiplatinum-earning Record Producer, Engineer, Mixer, and Audio Technician. She is best known for her work with Prince during his peak creative period (1983-1987) but production/engineering credits also include David Byrne, Barenaked Ladies, Geggy Tah, Nil Lara, Robben Ford, Tricky, Michael Penn, and Jeff Black.

She is currently a Professor in the departments of Music Production & Engineering and Liberal Arts at Berklee College of Music, Boston, where she teaches psychoacoustics, record production, and analog recording techniques. Susan is the Director of the Berklee Music Perception and Cognition Laboratory for investigating the influence of musical training on the auditory pathway. She is currently authoring a book on music listening for W. W. Norton, NYC.

  1. 1Office of Occupational Statistics and Employment Projections. "27-4014 Sound Engineering Technicians". U.S. Bureau of Labor Statistics. published: May 2023. retrieved on: August 26, 2024